2015-09-07 11:08:43 +02:00

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# Hue Rotate on Text+Image
`gl-react` not only allows to add effects on top of images but also on top of **any** content. This example shows the Hue rotation effect on top of **texts and image**.
**`gl-react-native` version:**
```html
<HueRotate
width={256}
height={180}
hue={hue}>
<Image style={{ width: 256, height: 244 }} source={{ uri: "http://i.imgur.com/qVxHrkY.jpg" }}/>
<Text style={styles.demoText1}>Throw me to the wolves</Text>
<Text style={styles.demoText2}>{text}</Text>
</HueRotate>
```
**`gl-react` version:** (using `react-canvas`)
```html
<HueRotate
width={256}
height={180}
hue={hue}>
<ReactCanvasContentExample width={256} height={180} text={text} />
<Surface width={256} height={180} top={0} left={0}>
<Image src="http://i.imgur.com/qVxHrkY.jpg" style={{ width: 256, height: 244, top: 0, left: 0 }} />
<Text style={styles.demospan1}>Throw me to the wolves</Text>
<Text style={styles.demospan2}>and I will return</Text>
<Text style={styles.demospan3}>{text}</Text>
</Surface>
</HueRotate>
```
![](3.gif)
## Implementation
```js
const React = require("react-native");
const GL = require("gl-react-native");
const shaders = GL.Shaders.create({
hueRotate: {
frag: `
precision highp float;
varying vec2 uv;
uniform sampler2D tex;
uniform float hue;
const mat3 rgb2yiq = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135);
const mat3 yiq2rgb = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.1070, 1.7046);
void main() {
vec3 yColor = rgb2yiq * texture2D(tex, uv).rgb;
float originalHue = atan(yColor.b, yColor.g);
float finalHue = originalHue + hue;
float chroma = sqrt(yColor.b*yColor.b+yColor.g*yColor.g);
vec3 yFinalColor = vec3(yColor.r, chroma * cos(finalHue), chroma * sin(finalHue));
gl_FragColor = vec4(yiq2rgb*yFinalColor, 1.0);
}
`
}
});
class HueRotate extends GL.Component {
render () {
const { width, height, hue, children } = this.props;
return <GL.View
shader={shaders.hueRotate}
width={width}
height={height}
uniforms={{ hue }}>
<GL.Uniform name="tex">{children}</GL.Uniform>
</GL.View>;
}
}
```
The `GL.Uniform` describes which texture uniform is used for the rasterization of its children content.
> Note how powerful it is to **compose** React Components that way.