Gaëtan Renaudeau 36a702f2e8 add docs
2015-08-27 14:37:18 +02:00

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# Saturate an Image
Effects on images like *saturation, contrast, brightness, inverse, hue,...* are very easy to implement in GLSL. Here is the example of **Saturation**.
```html
<Saturation
width={256}
height={171}
factor={saturationFactor}
image={{ uri: "http://i.imgur.com/iPKTONG.jpg" }}
/>
```
![](2.gif)
## Implementation
```js
const React = require("react-native");
const GL = require("gl-react-native");
const shaders = GL.Shaders.create({
saturation: {
frag: `
precision highp float;
varying vec2 uv;
uniform sampler2D image;
uniform float factor;
void main () {
vec4 c = texture2D(image, uv);
// Algorithm from Chapter 16 of OpenGL Shading Language
const vec3 W = vec3(0.2125, 0.7154, 0.0721);
gl_FragColor = vec4(mix(vec3(dot(c.rgb, W)), c.rgb, factor), c.a);
}
`
}
});
class Saturation extends React.Component {
render () {
const { width, height, factor, image } = this.props;
return <GL.View
shader={shaders.saturation}
width={width}
height={height}
uniforms={{ factor, image }}
/>;
}
}
```
GL.View supports `uniforms` props that allow to send to the shader any parameters from the JavaScript world.
In this example, we send the `factor` number (that come from props) and we also send the image.
The image have the same format as the `source` passed in an `<Image/>`.