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2.0 KiB
2.0 KiB
Blur (2-Pass)
<Blur width={256} height={180} factor={factor}>
http://i.imgur.com/3On9QEu.jpg
</Blur>
Implementation
The classical example where you need multiple pass is Blur.
Implementing an efficient and realist Blur is tricky,
one simple and fast way is to implement it with 2-Pass (on X and on Y).
To do that, we first define a one dimensional Blur (Blur1D)
and stack it into these 2 passes.
class Blur1D extends GL.Component {
render () {
const { width, height, direction, children } = this.props;
return <GL.View
shader={shaders.blur1D}
width={width}
height={height}
uniforms={{
direction,
resolution: [ width, height ]
}}>
<GL.Target uniform="t">{children}</GL.Target>
</GL.View>;
}
}
And then, we create a Blur that composes Blur1D two times:
class Blur extends GL.Component {
render () {
const { width, height, factor, children } = this.props;
const sharedProps = { width, height };
return <Blur1D direction={[ factor, 0 ]} {...sharedProps}>
<Blur1D direction={[ 0, factor ]} {...sharedProps}>
{children}
</Blur1D>
</Blur1D>;
}
}
In this simple example, Blur has 2 passes: one on X dimension, then one on Y dimension.
For a more advanced (4-Pass) example, see Examples/Blur.
Extract:
class Blur4Pass extends GL.Component {
render () {
const { width, height, children, factor } = this.props;
const sharedProps = { width, height };
return (
<Blur1D {...sharedProps} direction={[ factor, 0 ]}>
<Blur1D {...sharedProps} direction={[ 0, factor ]}>
<Blur1D {...sharedProps} direction={[ -factor/Math.sqrt(2), factor/Math.sqrt(2) ]}>
<Blur1D {...sharedProps} direction={[ factor/Math.sqrt(2), factor/Math.sqrt(2) ]}>
{children}
</Blur1D>
</Blur1D>
</Blur1D>
</Blur1D>
);
}
}
