2.0 KiB

Hello GL

This minimal example shows the classical "Hello World" of OpenGL 2D drawing, showing a nice 2D gradient where:

  • The RED component increases with the X position of the pixel.
  • The GREEN component increases with the Y position of the pixel.

N.B. a GLSL fragment uses a "functional rendering" paradigm, which means you have to implement a Position => Color function.

<HelloGL width={256} height={171} />

Implementation

N.B.: In this series of examples, we will show the React Native version code, the React version is also available in the repository and is very similar (if not identical).

const React = require("react-native");
const GL = require("gl-react-native");

const shaders = GL.Shaders.create({
  helloGL: {
    frag: `
precision highp float;
varying vec2 uv; // This variable vary in all pixel position (normalized from vec2(0.0,0.0) to vec2(1.0,1.0))

void main () { // This function is called FOR EACH PIXEL
  gl_FragColor = vec4(uv.x, uv.y, 0.5, 1.0); // red vary over X, green vary over Y, blue is 50%, alpha is 100%.
}
    `
  }
});

module.exports = GL.createComponent(
  ({ width, height }) =>
  <GL.View
    shader={shaders.helloGL}
    width={width}
    height={height}
  />,
  { displayName: "HelloGL" });

A GL component is implemented in 2 parts:

  • first, you need to implement a fragment shader in GLSL (OpenGL Shading Language). Give it to GL.Shaders.create and you have a backed object in return (like StyleSheet.create).
  • second, you can render a <GL.View> and pass-in the shader you have defined previously. Do not forget to give a width and height.

Improved version

Now, we can rewrite this code to make it more "generic" like this:

...

module.exports = GL.createComponent(
  props =>
  <GL.View
    shader={shaders.helloGL}
    {...props}
  />,
  { displayName: "HelloGL" });

That way, we can optionally provides width and height to flow in GL.View (we will see later the power of this).