Gaëtan Renaudeau
bcf6cf7d8a
precision
2017-01-30 12:34:27 +01:00
Gaëtan Renaudeau
309a02b4be
gl-react-native->gl-react-exponent. gl-react-native will be the standalone impl
2017-01-30 12:31:57 +01:00
Gaëtan Renaudeau
f78e889557
3.0.0-alpha.2
v3.0.0-alpha.2
2017-01-23 14:46:19 +01:00
Gaëtan Renaudeau
40ba452723
prep for alpha.2 release
2017-01-23 14:43:38 +01:00
Gaëtan Renaudeau
f91b51def7
wip
2017-01-23 14:40:36 +01:00
Gaëtan Renaudeau
6a1489f99e
make gl-react compatible with node (log had issues)
2017-01-20 16:45:51 +01:00
Gaëtan Renaudeau
2c333da97b
polish lot of cookbook rn
2017-01-17 19:36:00 +01:00
Gaëtan Renaudeau
9c28a0bb49
wip on fixing for android
2017-01-17 16:53:09 +01:00
Gaëtan Renaudeau
fc48897bba
polish , fixes
2017-01-17 12:32:40 +01:00
Gaëtan Renaudeau
1582f0a5e4
Merge pull request #81 from gre/without-gl-libs
...
directly do the gl calls for textures allowing more control
2017-01-16 12:10:22 +01:00
Gaëtan Renaudeau
80254abed0
remove dead code
2017-01-16 12:10:02 +01:00
Gaëtan Renaudeau
21e4d483df
fix code to make ndarray & linear filtering work
2017-01-16 12:06:19 +01:00
Gaëtan Renaudeau
1da1c4a9cf
fix cookbookrn
2017-01-12 19:04:47 +01:00
Gaëtan Renaudeau
d9766a6ae2
wip
2017-01-12 18:37:46 +01:00
Gaëtan Renaudeau
511e78a0cf
wip on refactoring without using gl-fbo & gl-texture2d
...
some tests still don't pass, got to fix all cases.
however, it's a first step toward better controls of gl calls (and less complexity of that)
the RN impl is a bit more supported to match Exponent implemented subset
2016-12-27 20:37:33 +01:00
Gaëtan Renaudeau
18537428f1
rm dead code
2016-12-26 17:18:22 +01:00
Gaëtan Renaudeau
dc4ac09fe0
port some examples into cookbook-rn
2016-12-26 16:50:51 +01:00
Gaëtan Renaudeau
d0bc4db823
fix some flow
2016-12-12 23:07:10 +01:00
Gaëtan Renaudeau
b2601e3593
fix 'view source'
2016-12-12 18:45:05 +01:00
Gaëtan Renaudeau
dd58dd42f5
more permissive peerDeps version for now
...
( 3.0.0-alpha1 is not matched by 3.0.x , so we'll just go "*" for now)
2016-12-07 11:08:52 +01:00
Gaëtan Renaudeau
e921b83d95
_destroyGLObjects() only call dispose if gl is available
...
this is a workaround for tests to pass ( https://github.com/stackgl/headless-gl/issues/90 ), as soon as React have this fixed https://github.com/facebook/react/pull/8512
2016-12-07 11:06:01 +01:00
Gaëtan Renaudeau
53b19cdbb6
Cookbook: fix glitch in heart example shader (visible in IE11/Android)
2016-12-05 09:30:05 +01:00
Gaëtan Renaudeau
a2a6f41a8c
Cookbook: IE11 polish: width=100% for input[type=range]
2016-12-03 18:41:32 +01:00
Gaëtan Renaudeau
164851162b
typo
2016-12-03 12:25:16 +01:00
Gaëtan Renaudeau
a7cbc799f3
add a release script
2016-12-03 12:24:37 +01:00
Gaëtan Renaudeau
6b3d72ab00
3.0.0-alpha1
v3.0.0-alpha1
2016-12-03 12:22:49 +01:00
Gaëtan Renaudeau
f07b691f30
un-private the packages
2016-12-03 12:22:29 +01:00
Gaëtan Renaudeau
7e428f17fc
'Prepare 3.0.0-alpha1'
2016-12-03 12:20:30 +01:00
Gaëtan Renaudeau
f562bd4e41
add link to release article
2016-12-03 12:12:45 +01:00
Gaëtan Renaudeau
cf4d18de33
add more todos in README
2016-12-03 12:07:39 +01:00
Gaëtan Renaudeau
4889688d14
fix flow
2016-12-03 11:24:38 +01:00
Gaëtan Renaudeau
a33e6aa685
remove not very useful comment
2016-12-03 10:06:57 +01:00
Gaëtan Renaudeau
d7e76b9a3a
updates in README / polish
2016-12-02 18:56:47 +01:00
Gaëtan Renaudeau
4600bcedd0
initial release
2016-12-02 10:55:17 +01:00