43 Commits

Author SHA1 Message Date
Gaëtan Renaudeau
9fbeaaa09d Fix an ordering issue in the FBOs 2015-08-25 10:33:35 +02:00
Gaëtan Renaudeau
69c8b7f6fd polish 2015-08-24 22:41:45 +02:00
Gaëtan Renaudeau
29824fcba4 fix usage of GL.Component for allowing nesting 2015-08-24 22:33:14 +02:00
Gaëtan Renaudeau
aab7c00628 Add GL.Component to allow nested effects 2015-08-24 22:26:08 +02:00
Gaëtan Renaudeau
fe932160d3 finalize implementation 2015-08-24 22:01:00 +02:00
Gaëtan Renaudeau
98f51c142d progress on impl of GLCanvas 2015-08-24 19:02:35 +02:00
Gaëtan Renaudeau
39e2fb7c49 rename 'passes' to 'data' with a object tree structure 2015-08-24 14:32:00 +02:00
Gaëtan Renaudeau
bcf51eb661 fix recursive loop of raf 2015-08-24 13:48:32 +02:00
Gaëtan Renaudeau
85c030e36c WIP implementing #1 2015-08-24 13:40:21 +02:00
Gaëtan Renaudeau
6bd533c7fd Fixed a regression on target rendering sync 2015-08-23 00:09:27 +02:00
Gaëtan Renaudeau
b9d490effb finally complete the Simple example with patched react-canvas 2015-08-22 23:31:58 +02:00
Gaëtan Renaudeau
f20719c32c image src does not anymore differ 2015-08-22 23:22:10 +02:00
Gaëtan Renaudeau
6a35b1c74e complete readme 2015-08-21 17:15:24 +02:00
Gaëtan Renaudeau
bb08ec3688 improve README 2015-08-21 17:10:55 +02:00
Gaëtan Renaudeau
70e0417dcc using react-canvas for the advancedeffects example 2015-08-21 16:59:13 +02:00
Gaëtan Renaudeau
bb3b32072e fix Simple for FF 2015-08-21 16:28:41 +02:00
Gaëtan Renaudeau
bfcff8677c Update README.md 2015-08-21 00:10:54 +02:00
Gaëtan Renaudeau
1a70e5aa33 fix links 2015-08-20 23:44:14 +02:00
Gaëtan Renaudeau
60db432798 add Simple example 2015-08-20 23:35:34 +02:00
Gaëtan Renaudeau
cc504f2f26 Bugfix a regression that didn't re-draw after texture image load 2015-08-20 23:27:45 +02:00
Gaëtan Renaudeau
5cb7ce12d0 bugfix the {uri} texture syntax support 2015-08-20 23:25:49 +02:00
Gaëtan Renaudeau
03e88788b1 using '_p' instead of 'position' for the attribute (to hide it)
in WebGL there seems to be collision if using uniform position (this does not happen in OpenGL)
2015-08-20 23:01:14 +02:00
Gaëtan Renaudeau
40199f405a add video example and bugfix video support 2015-08-20 21:41:04 +02:00
Mr Speaker
893769085a better alpha for intro 2015-08-20 15:22:55 -04:00
Gaëtan Renaudeau
d4cf99daa8 index.html in / 2015-08-20 21:03:10 +02:00
Gaëtan Renaudeau
de65debc9c add index file ready for gh-pages 2015-08-20 21:02:11 +02:00
Gaëtan Renaudeau
71227c28db improve description 2015-08-20 20:51:24 +02:00
Gaëtan Renaudeau
3cf7f88cb7 Fix a bug when resizing the GL.View. add SpringCursor example 2015-08-20 20:49:35 +02:00
Mr Speaker
a946e49f09 alpha in intro shader 2015-08-20 13:26:46 -04:00
Gaëtan Renaudeau
8038ac6afc optimize a lot the performance by only calling setPixels if needed 2015-08-20 18:42:53 +02:00
Gaëtan Renaudeau
112d284931 Update README.md 2015-08-20 18:18:54 +02:00
Gaëtan Renaudeau
fe02755c1e Update README.md 2015-08-20 18:18:08 +02:00
Gaëtan Renaudeau
883c4e8fe0 polish code organisation 2015-08-20 18:03:36 +02:00
Gaëtan Renaudeau
edb505129b put the target uniforms part into a function 2015-08-20 17:48:00 +02:00
Gaëtan Renaudeau
cb581b48a6 some polish/optims 2015-08-20 17:40:47 +02:00
Mr Speaker
ae7d4c3db7 don't bind textures in sync uniforms 2015-08-20 11:36:36 -04:00
Gaëtan Renaudeau
a21d3d8d9f optim: pointer and bindBuffer only in syncShader 2015-08-20 17:30:02 +02:00
Gaëtan Renaudeau
26951d8c65 polish readme and example 2015-08-20 17:14:35 +02:00
Gaëtan Renaudeau
834e8ceabb begin README 2015-08-20 15:44:21 +02:00
Gaëtan Renaudeau
b75e332929 remove useless code and supports opaque properly 2015-08-20 15:31:58 +02:00
Mr Speaker
1c6e00875e bind textures before draw 2015-08-20 09:19:34 -04:00
Gaëtan Renaudeau
d578344892 polish some code that could break on img and video 2015-08-19 20:32:38 +02:00
Gaëtan Renaudeau
153f52dc7c initial version 2015-08-19 20:25:49 +02:00