really fix it (using another formula..)

This commit is contained in:
Gaëtan Renaudeau 2015-10-01 14:22:43 +02:00
parent 57681c09fa
commit 9cce3f0e75

View File

@ -7,5 +7,5 @@ uniform sampler2D t2;
void main () {
vec4 c1 = texture2D(t1, uv);
vec4 c2 = texture2D(t2, uv);
gl_FragColor = vec4(mix(c1.rgb, c2.rgb, c2.a), 1.0);
gl_FragColor = vec4(mix(c1.rgb, c2.rgb, c2.a), c1.a + c2.a);
}