* checkpoint vitepress docs * edits * edits * hero drop shadow * d3-array edits * resolve d3 * split d3-array * move d3-array stuff around * d3-array is collapsed: true * italicize parameter names * searching edits * update dependencies * d3-array edits * array edits * array edits * array edits * array edits * array edits * move files * array edits * array edits * array edits * getting started edits * modules page * array edits * more structure * live example * dsv edits * fetch edits * dsv edits * random edits * time format edits * time edits * time edits * modules edits * color edits * color edits * interpolate edits * scale-chromatic edits * selection edits * break up d3-interpolate * scale edits * time scale edits * scale edits * scale edits * band edits * band edits * more descriptive titles * band and point edits * sequential edits * diverging edits * quantize edits * quantile edits * threshold edits * doc edits * fix titles * sequential edits * axis edits * axis edits * axis edits * shape edits * shape edits * dark mode chart * dark mode chart * curve edits * interpolate edits * line edits * link edits * radial edits * pie edits * symbol edits * stack edits * stack examples * path edits * polygon edits * quadtree edits * random examples * ease edits * ease edits * ease edits * timer edits * delaunay edits * quadtree find example * voronoi edits * dispatch edits * contour edits * chord edits * chord edits * fix find highlight * quadtree animation * transition edits * transition edits * transition edits * zoom edits * drag edits * brush edits * force edits * voronoi neighbors example * hierarchy edits * api edits * community edits * getting started edits * geo edits * Add short "D3 in React" section (#3659) * Add short "D3 in React" section I know you removed the TODO but I was already trying to fill it in! I think just making the distinction of modules that touch the DOM and those that don't was super clarifying for me personally when I figured that out. And I always forget the most basic ref pattern (and still might've messed it up here). I don't think we should get into updating or interactivity or whatever, but I think just this much goes a long way toward demystifying (and showing just the most basic best practices). * forgot i made data generic, rm reference to normal distribution * useEffect cleans up after itself Co-authored-by: Mike Bostock <mbostock@gmail.com> * Update getting-started.md --------- Co-authored-by: Mike Bostock <mbostock@gmail.com> * build fixes * index edits --------- Co-authored-by: Toph Tucker <tophtucker@gmail.com>
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Center force
The center force translates nodes uniformly so that the mean position of all nodes (the center of mass if all nodes have equal weight) is at the given position ⟨x,y⟩. This force modifies the positions of nodes on each application; it does not modify velocities, as doing so would typically cause the nodes to overshoot and oscillate around the desired center. This force helps keeps nodes in the center of the viewport, and unlike the position forces, it does not distort their relative positions.
forceCenter(x, y)
Source · Creates a new center force with the specified x- and y- coordinates. If x and y are not specified, they default to ⟨0,0⟩.
const center = d3.forceCenter(width / 2, height / 2);
center.x(x)
Source · If x is specified, sets the x-coordinate of the centering position to the specified number and returns this force. If x is not specified, returns the current x-coordinate, which defaults to zero.
center.y(y)
Source · If y is specified, sets the y coordinate of the centering position to the specified number and returns this force. If y is not specified, returns the current y coordinate, which defaults to zero.
center.strength(strength)
Examples · Source · If strength is specified, sets the center force’s strength. A reduced strength of e.g. 0.05 softens the movements on interactive graphs in which new nodes enter or exit the graph. If strength is not specified, returns the force’s current strength, which defaults to 1.