* checkpoint vitepress docs * edits * edits * hero drop shadow * d3-array edits * resolve d3 * split d3-array * move d3-array stuff around * d3-array is collapsed: true * italicize parameter names * searching edits * update dependencies * d3-array edits * array edits * array edits * array edits * array edits * array edits * move files * array edits * array edits * array edits * getting started edits * modules page * array edits * more structure * live example * dsv edits * fetch edits * dsv edits * random edits * time format edits * time edits * time edits * modules edits * color edits * color edits * interpolate edits * scale-chromatic edits * selection edits * break up d3-interpolate * scale edits * time scale edits * scale edits * scale edits * band edits * band edits * more descriptive titles * band and point edits * sequential edits * diverging edits * quantize edits * quantile edits * threshold edits * doc edits * fix titles * sequential edits * axis edits * axis edits * axis edits * shape edits * shape edits * dark mode chart * dark mode chart * curve edits * interpolate edits * line edits * link edits * radial edits * pie edits * symbol edits * stack edits * stack examples * path edits * polygon edits * quadtree edits * random examples * ease edits * ease edits * ease edits * timer edits * delaunay edits * quadtree find example * voronoi edits * dispatch edits * contour edits * chord edits * chord edits * fix find highlight * quadtree animation * transition edits * transition edits * transition edits * zoom edits * drag edits * brush edits * force edits * voronoi neighbors example * hierarchy edits * api edits * community edits * getting started edits * geo edits * Add short "D3 in React" section (#3659) * Add short "D3 in React" section I know you removed the TODO but I was already trying to fill it in! I think just making the distinction of modules that touch the DOM and those that don't was super clarifying for me personally when I figured that out. And I always forget the most basic ref pattern (and still might've messed it up here). I don't think we should get into updating or interactivity or whatever, but I think just this much goes a long way toward demystifying (and showing just the most basic best practices). * forgot i made data generic, rm reference to normal distribution * useEffect cleans up after itself Co-authored-by: Mike Bostock <mbostock@gmail.com> * Update getting-started.md --------- Co-authored-by: Mike Bostock <mbostock@gmail.com> * build fixes * index edits --------- Co-authored-by: Toph Tucker <tophtucker@gmail.com>
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d3-path
Examples · Say you have some code that draws to a 2D canvas:
function drawCircle(context, radius) {
context.moveTo(radius, 0);
context.arc(0, 0, radius, 0, 2 * Math.PI);
}
The d3-path module lets you take this exact code and additionally render to SVG. It works by serializing CanvasPathMethods calls to SVG path data. For example:
const path = d3.path();
drawCircle(path, 40);
path.toString(); // "M40,0A40,40,0,1,1,-40,0A40,40,0,1,1,40,0"
Now code you write once can be used with both Canvas (for performance) and SVG (for convenience). For a practical example, see d3-shape.
path()
Source · Constructs a new path serializer that implements CanvasPathMethods.
path.moveTo(x, y)
Source · Move to the specified point ⟨x, y⟩. Equivalent to context.moveTo and SVG’s “moveto” command.
path.moveTo(100, 100);
path.closePath()
Source · Ends the current subpath and causes an automatic straight line to be drawn from the current point to the initial point of the current subpath. Equivalent to context.closePath and SVG’s “closepath” command.
path.closePath();
path.lineTo(x, y)
Source · Draws a straight line from the current point to the specified point ⟨x, y⟩. Equivalent to context.lineTo and SVG’s “lineto” command.
path.lineTo(200, 200);
path.quadraticCurveTo(cpx, cpy, x, y)
Source · Draws a quadratic Bézier segment from the current point to the specified point ⟨x, y⟩, with the specified control point ⟨cpx, cpy⟩. Equivalent to context.quadraticCurveTo and SVG’s quadratic Bézier curve commands.
path.quadraticCurveTo(200, 0, 200, 200);
path.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, x, y)
Source · Draws a cubic Bézier segment from the current point to the specified point ⟨x, y⟩, with the specified control points ⟨cpx1, cpy1⟩ and ⟨cpx2, cpy2⟩. Equivalent to context.bezierCurveTo and SVG’s cubic Bézier curve commands.
path.bezierCurveTo(200, 0, 0, 200, 200, 200);
path.arcTo(x1, y1, x2, y2, radius)
Source · Draws a circular arc segment with the specified radius that starts tangent to the line between the current point and the specified point ⟨x1, y1⟩ and ends tangent to the line between the specified points ⟨x1, y1⟩ and ⟨x2, y2⟩. If the first tangent point is not equal to the current point, a straight line is drawn between the current point and the first tangent point. Equivalent to context.arcTo and uses SVG’s elliptical arc curve commands.
path.arcTo(150, 150, 300, 10, 40);
path.arc(x, y, radius, startAngle, endAngle, anticlockwise)
Source · Draws a circular arc segment with the specified center ⟨x, y⟩, radius, startAngle and endAngle. If anticlockwise is true, the arc is drawn in the anticlockwise direction; otherwise, it is drawn in the clockwise direction. If the current point is not equal to the starting point of the arc, a straight line is drawn from the current point to the start of the arc. Equivalent to context.arc and uses SVG’s elliptical arc curve commands.
path.arc(80, 80, 70, 0, Math.PI * 2);
path.rect(x, y, w, h)
Source · Creates a new subpath containing just the four points ⟨x, y⟩, ⟨x + w, y⟩, ⟨x + w, y + h⟩, ⟨x, y + h⟩, with those four points connected by straight lines, and then marks the subpath as closed. Equivalent to context.rect and uses SVG’s “lineto” commands.
path.rect(10, 10, 140, 140);
path.toString()
Source · Returns the string representation of this path according to SVG’s path data specification.
path.toString() // "M40,0A40,40,0,1,1,-40,0A40,40,0,1,1,40,0"
pathRound(digits = 3)
Source · Like path, except limits the digits after the decimal to the specified number of digits. Useful for reducing the size of generated SVG path data.
const path = d3.pathRound(3);