* checkpoint vitepress docs * edits * edits * hero drop shadow * d3-array edits * resolve d3 * split d3-array * move d3-array stuff around * d3-array is collapsed: true * italicize parameter names * searching edits * update dependencies * d3-array edits * array edits * array edits * array edits * array edits * array edits * move files * array edits * array edits * array edits * getting started edits * modules page * array edits * more structure * live example * dsv edits * fetch edits * dsv edits * random edits * time format edits * time edits * time edits * modules edits * color edits * color edits * interpolate edits * scale-chromatic edits * selection edits * break up d3-interpolate * scale edits * time scale edits * scale edits * scale edits * band edits * band edits * more descriptive titles * band and point edits * sequential edits * diverging edits * quantize edits * quantile edits * threshold edits * doc edits * fix titles * sequential edits * axis edits * axis edits * axis edits * shape edits * shape edits * dark mode chart * dark mode chart * curve edits * interpolate edits * line edits * link edits * radial edits * pie edits * symbol edits * stack edits * stack examples * path edits * polygon edits * quadtree edits * random examples * ease edits * ease edits * ease edits * timer edits * delaunay edits * quadtree find example * voronoi edits * dispatch edits * contour edits * chord edits * chord edits * fix find highlight * quadtree animation * transition edits * transition edits * transition edits * zoom edits * drag edits * brush edits * force edits * voronoi neighbors example * hierarchy edits * api edits * community edits * getting started edits * geo edits * Add short "D3 in React" section (#3659) * Add short "D3 in React" section I know you removed the TODO but I was already trying to fill it in! I think just making the distinction of modules that touch the DOM and those that don't was super clarifying for me personally when I figured that out. And I always forget the most basic ref pattern (and still might've messed it up here). I don't think we should get into updating or interactivity or whatever, but I think just this much goes a long way toward demystifying (and showing just the most basic best practices). * forgot i made data generic, rm reference to normal distribution * useEffect cleans up after itself Co-authored-by: Mike Bostock <mbostock@gmail.com> * Update getting-started.md --------- Co-authored-by: Mike Bostock <mbostock@gmail.com> * build fixes * index edits --------- Co-authored-by: Toph Tucker <tophtucker@gmail.com>
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Power scales
Power (“pow”) scales are similar to linear scales, except an exponential transform is applied to the input domain value before the output range value is computed. Each range value y can be expressed as a function of the domain value x: y = mx^k + b, where k is the exponent value. Power scales also support negative domain values, in which case the input value and the resulting output value are multiplied by -1.
scalePow(domain, range)
Examples · Source · Constructs a new pow scale with the specified domain and range, the exponent 1, the default interpolator and clamping disabled.
const x = d3.scalePow([0, 100], ["red", "blue"]).exponent(2);
If either domain or range are not specified, each defaults to [0, 1].
scaleSqrt(domain, range)
Examples · Source · Constructs a new pow scale with the specified domain and range, the exponent 0.5, the default interpolator and clamping disabled.
const x = d3.scaleSqrt([0, 100], ["red", "blue"]);
If either domain or range are not specified, each defaults to [0, 1]. This is a convenience method equivalent to d3.scalePow(…).exponent(0.5).
pow.exponent(exponent)
Examples · Source · If exponent is specified, sets the current exponent to the given numeric value and returns this scale.
const x = d3.scalePow([0, 100], ["red", "blue"]).exponent(2);
If exponent is not specified, returns the current exponent, which defaults to 1.
x.exponent() // 2
If the exponent is 1, the pow scale is effectively a linear scale.