ShadowEditor/js/vr/PaintViveController.js
2018-06-07 19:50:07 +08:00

108 lines
2.5 KiB
JavaScript

/**
* @author mrdoob / http://mrdoob.com
*/
THREE.PaintViveController = function ( id ) {
THREE.ViveController.call( this, id );
var PI2 = Math.PI * 2;
var MODES = { COLOR: 0, SIZE: 1 };
var mode = MODES.COLOR;
var color = new THREE.Color( 1, 1, 1 );
var size = 1.0;
//
function generateHueTexture() {
var canvas = document.createElement( 'canvas' );
canvas.width = 256;
canvas.height = 256;
var context = canvas.getContext( '2d' );
var imageData = context.getImageData( 0, 0, 256, 256 );
var data = imageData.data;
for ( var i = 0, j = 0; i < data.length; i += 4, j ++ ) {
var x = ( ( j % 256 ) / 256 ) - 0.5;
var y = ( Math.floor( j / 256 ) / 256 ) - 0.5;
color.setHSL( Math.atan2( y, x ) / PI2, 1,( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 );
data[ i + 0 ] = color.r * 256;
data[ i + 1 ] = color.g * 256;
data[ i + 2 ] = color.b * 256;
data[ i + 3 ] = 256;
}
context.putImageData( imageData, 0, 0 );
return new THREE.CanvasTexture( canvas );
}
var geometry = new THREE.CircleGeometry( 1, 32 );
var material = new THREE.MeshBasicMaterial( { map: generateHueTexture() } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, 0.005, 0.0495 );
mesh.rotation.x = - 1.45;
mesh.scale.setScalar( 0.02 );
this.add( mesh );
var geometry = new THREE.IcosahedronGeometry( 0.1, 2 );
var material = new THREE.MeshBasicMaterial();
material.color = color;
var ball = new THREE.Mesh( geometry, material );
mesh.add( ball );
function onAxisChanged( event ) {
if ( this.getButtonState( 'thumbpad' ) === false ) return;
var x = event.axes[ 0 ] / 2.0;
var y = - event.axes[ 1 ] / 2.0;
if ( mode === MODES.COLOR ) {
color.setHSL( Math.atan2( y, x ) / PI2, 1, ( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 );
ball.position.x = event.axes[ 0 ];
ball.position.y = event.axes[ 1 ];
}
if ( mode === MODES.SIZE ) {
size = y + 1;
}
}
function onGripsDown( event ) {
if ( mode === MODES.COLOR ) {
mode = MODES.SIZE;
mesh.visible = false;
return;
}
if ( mode === MODES.SIZE ) {
mode = MODES.COLOR;
mesh.visible = true;
return;
}
}
this.getColor = function () { return color; };
this.getSize = function () { return size; };
this.addEventListener( 'axischanged', onAxisChanged );
this.addEventListener( 'gripsdown', onGripsDown );
};
THREE.PaintViveController.prototype = Object.create( THREE.ViveController.prototype );
THREE.PaintViveController.prototype.constructor = THREE.PaintViveController;