mirror of
https://github.com/tengge1/ShadowEditor.git
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73 lines
1.4 KiB
JavaScript
73 lines
1.4 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.SwitchNode = function( node, components ) {
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THREE.GLNode.call( this );
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this.node = node;
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this.components = components || 'x';
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};
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THREE.SwitchNode.prototype = Object.create( THREE.GLNode.prototype );
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THREE.SwitchNode.prototype.constructor = THREE.SwitchNode;
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THREE.SwitchNode.prototype.getType = function( builder ) {
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return builder.getFormatFromLength( this.components.length );
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};
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THREE.SwitchNode.prototype.generate = function( builder, output ) {
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var type = this.node.getType( builder );
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var inputLength = builder.getFormatLength( type ) - 1;
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var node = this.node.build( builder, type );
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if ( inputLength > 0 ) {
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// get max length
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var outputLength = 0;
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var components = builder.colorToVector( this.components );
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var i, len = components.length;
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for ( i = 0; i < len; i ++ ) {
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outputLength = Math.max( outputLength, builder.getIndexByElement( components.charAt( i ) ) );
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}
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if ( outputLength > inputLength ) outputLength = inputLength;
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// split
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node += '.';
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for ( i = 0; i < len; i ++ ) {
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var elm = components.charAt( i );
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var idx = builder.getIndexByElement( components.charAt( i ) );
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if ( idx > outputLength ) idx = outputLength;
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node += builder.getElementByIndex( idx );
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}
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return builder.format( node, this.getType( builder ), output );
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} else {
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// join
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return builder.format( node, type, output )
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}
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};
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