mirror of
https://github.com/tengge1/ShadowEditor.git
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57 lines
1.1 KiB
JavaScript
57 lines
1.1 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.OperatorNode = function( a, b, op ) {
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THREE.TempNode.call( this );
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this.a = a;
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this.b = b;
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this.op = op || THREE.OperatorNode.ADD;
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};
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THREE.OperatorNode.ADD = '+';
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THREE.OperatorNode.SUB = '-';
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THREE.OperatorNode.MUL = '*';
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THREE.OperatorNode.DIV = '/';
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THREE.OperatorNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.OperatorNode.prototype.constructor = THREE.OperatorNode;
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THREE.OperatorNode.prototype.getType = function( builder ) {
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var a = this.a.getType( builder );
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var b = this.b.getType( builder );
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if ( builder.isFormatMatrix( a ) ) {
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return 'v4';
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} else if ( builder.getFormatLength( b ) > builder.getFormatLength( a ) ) {
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// use the greater length vector
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return b;
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}
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return a;
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};
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THREE.OperatorNode.prototype.generate = function( builder, output ) {
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var material = builder.material,
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data = material.getDataNode( this.uuid );
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var type = this.getType( builder );
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var a = this.a.build( builder, type );
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var b = this.b.build( builder, type );
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return builder.format( '(' + a + this.op + b + ')', type, output );
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};
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