mirror of
https://github.com/tengge1/ShadowEditor.git
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67 lines
1.2 KiB
JavaScript
67 lines
1.2 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.NormalNode = function( scope ) {
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THREE.TempNode.call( this, 'v3' );
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this.scope = scope || THREE.NormalNode.LOCAL;
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};
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THREE.NormalNode.LOCAL = 'local';
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THREE.NormalNode.WORLD = 'world';
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THREE.NormalNode.VIEW = 'view';
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THREE.NormalNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.NormalNode.prototype.constructor = THREE.NormalNode;
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THREE.NormalNode.prototype.isShared = function( builder ) {
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switch ( this.scope ) {
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case THREE.NormalNode.WORLD:
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return true;
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}
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return false;
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};
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THREE.NormalNode.prototype.generate = function( builder, output ) {
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var material = builder.material;
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var result;
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switch ( this.scope ) {
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case THREE.NormalNode.LOCAL:
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material.requestAttribs.normal = true;
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if ( builder.isShader( 'vertex' ) ) result = 'normal';
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else result = 'vObjectNormal';
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break;
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case THREE.NormalNode.WORLD:
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material.requestAttribs.worldNormal = true;
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if ( builder.isShader( 'vertex' ) ) result = '( modelMatrix * vec4( objectNormal, 0.0 ) ).xyz';
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else result = 'vWNormal';
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break;
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case THREE.NormalNode.VIEW:
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result = 'vNormal';
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break;
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}
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return builder.format( result, this.getType( builder ), output );
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};
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