mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-25 15:08:11 +00:00
37 lines
630 B
JavaScript
37 lines
630 B
JavaScript
/**
|
|
* @author sunag / http://www.sunag.com.br/
|
|
*/
|
|
|
|
THREE.RawNode = function( value ) {
|
|
|
|
THREE.GLNode.call( this, 'v4' );
|
|
|
|
this.value = value;
|
|
|
|
};
|
|
|
|
THREE.RawNode.prototype = Object.create( THREE.GLNode.prototype );
|
|
THREE.RawNode.prototype.constructor = THREE.RawNode;
|
|
|
|
THREE.GLNode.prototype.generate = function( builder ) {
|
|
|
|
var material = builder.material;
|
|
|
|
var data = this.value.parseAndBuildCode( builder, this.type );
|
|
|
|
var code = data.code + '\n';
|
|
|
|
if ( builder.shader == 'vertex' ) {
|
|
|
|
code += 'gl_Position = ' + data.result + ';';
|
|
|
|
} else {
|
|
|
|
code += 'gl_FragColor = ' + data.result + ';';
|
|
|
|
}
|
|
|
|
return code;
|
|
|
|
};
|