ShadowEditor/js/nodes/NodeMaterial.js
2018-06-07 19:50:07 +08:00

570 lines
11 KiB
JavaScript

/**
* @author sunag / http://www.sunag.com.br/
*/
THREE.NodeMaterial = function( vertex, fragment ) {
THREE.ShaderMaterial.call( this );
this.vertex = vertex || new THREE.RawNode( new THREE.PositionNode( THREE.PositionNode.PROJECTION ) );
this.fragment = fragment || new THREE.RawNode( new THREE.ColorNode( 0xFF0000 ) );
};
THREE.NodeMaterial.types = {
t : 'sampler2D',
tc : 'samplerCube',
bv1 : 'bool',
iv1 : 'int',
fv1 : 'float',
c : 'vec3',
v2 : 'vec2',
v3 : 'vec3',
v4 : 'vec4',
m4 : 'mat4'
};
THREE.NodeMaterial.addShortcuts = function( proto, prop, list ) {
function applyShortcut( prop, name ) {
return {
get: function() {
return this[ prop ][ name ];
},
set: function( val ) {
this[ prop ][ name ] = val;
}
};
}
return ( function() {
var shortcuts = {};
for ( var i = 0; i < list.length; ++ i ) {
var name = list[ i ];
shortcuts[ name ] = applyShortcut( prop, name );
}
Object.defineProperties( proto, shortcuts );
} )();
};
THREE.NodeMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype );
THREE.NodeMaterial.prototype.constructor = THREE.NodeMaterial;
THREE.NodeMaterial.prototype.updateFrame = function( delta ) {
for ( var i = 0; i < this.requestUpdate.length; ++ i ) {
this.requestUpdate[ i ].updateFrame( delta );
}
};
THREE.NodeMaterial.prototype.build = function() {
var vertex, fragment;
this.defines = {};
this.uniforms = {};
this.attributes = {};
this.extensions = {};
this.nodeData = {};
this.vertexUniform = [];
this.fragmentUniform = [];
this.vars = [];
this.vertexTemps = [];
this.fragmentTemps = [];
this.uniformList = [];
this.consts = [];
this.functions = [];
this.requestUpdate = [];
this.requestAttribs = {
uv: [],
color: []
};
this.vertexPars = '';
this.fragmentPars = '';
this.vertexCode = '';
this.fragmentCode = '';
this.vertexNode = '';
this.fragmentNode = '';
this.prefixCode = [
"#ifdef GL_EXT_shader_texture_lod",
" #define texCube(a, b) textureCube(a, b)",
" #define texCubeBias(a, b, c) textureCubeLodEXT(a, b, c)",
" #define tex2D(a, b) texture2D(a, b)",
" #define tex2DBias(a, b, c) texture2DLodEXT(a, b, c)",
"#else",
" #define texCube(a, b) textureCube(a, b)",
" #define texCubeBias(a, b, c) textureCube(a, b, c)",
" #define tex2D(a, b) texture2D(a, b)",
" #define tex2DBias(a, b, c) texture2D(a, b, c)",
"#endif",
"#include <packing>"
].join( "\n" );
var builder = new THREE.NodeBuilder( this );
vertex = this.vertex.build( builder.setShader( 'vertex' ), 'v4' );
fragment = this.fragment.build( builder.setShader( 'fragment' ), 'v4' );
if ( this.requestAttribs.uv[ 0 ] ) {
this.addVertexPars( 'varying vec2 vUv;' );
this.addFragmentPars( 'varying vec2 vUv;' );
this.addVertexCode( 'vUv = uv;' );
}
if ( this.requestAttribs.uv[ 1 ] ) {
this.addVertexPars( 'varying vec2 vUv2; attribute vec2 uv2;' );
this.addFragmentPars( 'varying vec2 vUv2;' );
this.addVertexCode( 'vUv2 = uv2;' );
}
if ( this.requestAttribs.color[ 0 ] ) {
this.addVertexPars( 'varying vec4 vColor; attribute vec4 color;' );
this.addFragmentPars( 'varying vec4 vColor;' );
this.addVertexCode( 'vColor = color;' );
}
if ( this.requestAttribs.color[ 1 ] ) {
this.addVertexPars( 'varying vec4 vColor2; attribute vec4 color2;' );
this.addFragmentPars( 'varying vec4 vColor2;' );
this.addVertexCode( 'vColor2 = color2;' );
}
if ( this.requestAttribs.position ) {
this.addVertexPars( 'varying vec3 vPosition;' );
this.addFragmentPars( 'varying vec3 vPosition;' );
this.addVertexCode( 'vPosition = transformed;' );
}
if ( this.requestAttribs.worldPosition ) {
// for future update replace from the native "varying vec3 vWorldPosition" for optimization
this.addVertexPars( 'varying vec3 vWPosition;' );
this.addFragmentPars( 'varying vec3 vWPosition;' );
this.addVertexCode( 'vWPosition = worldPosition.xyz;' );
}
if ( this.requestAttribs.normal ) {
this.addVertexPars( 'varying vec3 vObjectNormal;' );
this.addFragmentPars( 'varying vec3 vObjectNormal;' );
this.addVertexCode( 'vObjectNormal = normal;' );
}
if ( this.requestAttribs.worldNormal ) {
this.addVertexPars( 'varying vec3 vWNormal;' );
this.addFragmentPars( 'varying vec3 vWNormal;' );
this.addVertexCode( 'vWNormal = ( modelMatrix * vec4( objectNormal, 0.0 ) ).xyz;' );
}
this.lights = this.requestAttribs.light;
this.transparent = this.requestAttribs.transparent || this.blending > THREE.NormalBlending;
this.vertexShader = [
this.prefixCode,
this.vertexPars,
this.getCodePars( this.vertexUniform, 'uniform' ),
this.getIncludes( this.consts[ 'vertex' ] ),
this.getIncludes( this.functions[ 'vertex' ] ),
'void main(){',
this.getCodePars( this.vertexTemps ),
vertex,
this.vertexCode,
'}'
].join( "\n" );
this.fragmentShader = [
this.prefixCode,
this.fragmentPars,
this.getCodePars( this.fragmentUniform, 'uniform' ),
this.getIncludes( this.consts[ 'fragment' ] ),
this.getIncludes( this.functions[ 'fragment' ] ),
'void main(){',
this.getCodePars( this.fragmentTemps ),
this.fragmentCode,
fragment,
'}'
].join( "\n" );
this.needsUpdate = true;
this.dispose(); // force update
return this;
};
THREE.NodeMaterial.prototype.define = function( name, value ) {
this.defines[ name ] = value == undefined ? 1 : value;
};
THREE.NodeMaterial.prototype.isDefined = function( name ) {
return this.defines[ name ] != undefined;
};
THREE.NodeMaterial.prototype.mergeUniform = function( uniforms ) {
for ( var name in uniforms ) {
this.uniforms[ name ] = uniforms[ name ];
}
};
THREE.NodeMaterial.prototype.createUniform = function( type, value, ns, needsUpdate ) {
var index = this.uniformList.length;
var uniform = {
type : type,
value : value,
name : ns ? ns : 'nVu' + index,
needsUpdate : needsUpdate
};
this.uniformList.push( uniform );
return uniform;
};
THREE.NodeMaterial.prototype.getVertexTemp = function( uuid, type, ns ) {
var data = this.vertexTemps[ uuid ];
if ( ! data ) {
var index = this.vertexTemps.length,
name = ns ? ns : 'nVt' + index;
data = { name : name, type : type };
this.vertexTemps.push( data );
this.vertexTemps[ uuid ] = data;
}
return data;
};
THREE.NodeMaterial.prototype.getFragmentTemp = function( uuid, type, ns ) {
var data = this.fragmentTemps[ uuid ];
if ( ! data ) {
var index = this.fragmentTemps.length,
name = ns ? ns : 'nVt' + index;
data = { name : name, type : type };
this.fragmentTemps.push( data );
this.fragmentTemps[ uuid ] = data;
}
return data;
};
THREE.NodeMaterial.prototype.getVar = function( uuid, type, ns ) {
var data = this.vars[ uuid ];
if ( ! data ) {
var index = this.vars.length,
name = ns ? ns : 'nVv' + index;
data = { name : name, type : type };
this.vars.push( data );
this.vars[ uuid ] = data;
this.addVertexPars( 'varying ' + type + ' ' + name + ';' );
this.addFragmentPars( 'varying ' + type + ' ' + name + ';' );
}
return data;
};
THREE.NodeMaterial.prototype.getAttribute = function( name, type ) {
if ( ! this.attributes[ name ] ) {
var varying = this.getVar( name, type );
this.addVertexPars( 'attribute ' + type + ' ' + name + ';' );
this.addVertexCode( varying.name + ' = ' + name + ';' );
this.attributes[ name ] = { varying : varying, name : name, type : type };
}
return this.attributes[ name ];
};
THREE.NodeMaterial.prototype.getIncludes = function() {
function sortByPosition( a, b ) {
return a.deps.length - b.deps.length;
}
return function( incs ) {
if ( ! incs ) return '';
var code = '', incs = incs.sort( sortByPosition );
for ( var i = 0; i < incs.length; i ++ ) {
if ( incs[ i ].src ) code += incs[ i ].src + '\n';
}
return code;
}
}();
THREE.NodeMaterial.prototype.addVertexPars = function( code ) {
this.vertexPars += code + '\n';
};
THREE.NodeMaterial.prototype.addFragmentPars = function( code ) {
this.fragmentPars += code + '\n';
};
THREE.NodeMaterial.prototype.addVertexCode = function( code ) {
this.vertexCode += code + '\n';
};
THREE.NodeMaterial.prototype.addFragmentCode = function( code ) {
this.fragmentCode += code + '\n';
};
THREE.NodeMaterial.prototype.addVertexNode = function( code ) {
this.vertexNode += code + '\n';
};
THREE.NodeMaterial.prototype.clearVertexNode = function() {
var code = this.vertexNode;
this.vertexNode = '';
return code;
};
THREE.NodeMaterial.prototype.addFragmentNode = function( code ) {
this.fragmentNode += code + '\n';
};
THREE.NodeMaterial.prototype.clearFragmentNode = function() {
var code = this.fragmentNode;
this.fragmentNode = '';
return code;
};
THREE.NodeMaterial.prototype.getCodePars = function( pars, prefix ) {
prefix = prefix || '';
var code = '';
for ( var i = 0, l = pars.length; i < l; ++ i ) {
var parsType = pars[ i ].type;
var parsName = pars[ i ].name;
var parsValue = pars[ i ].value;
if ( parsType == 't' && parsValue instanceof THREE.CubeTexture ) parsType = 'tc';
var type = THREE.NodeMaterial.types[ parsType ];
if ( type == undefined ) throw new Error( "Node pars " + parsType + " not found." );
code += prefix + ' ' + type + ' ' + parsName + ';\n';
}
return code;
};
THREE.NodeMaterial.prototype.createVertexUniform = function( type, value, ns, needsUpdate ) {
var uniform = this.createUniform( type, value, ns, needsUpdate );
this.vertexUniform.push( uniform );
this.vertexUniform[ uniform.name ] = uniform;
this.uniforms[ uniform.name ] = uniform;
return uniform;
};
THREE.NodeMaterial.prototype.createFragmentUniform = function( type, value, ns, needsUpdate ) {
var uniform = this.createUniform( type, value, ns, needsUpdate );
this.fragmentUniform.push( uniform );
this.fragmentUniform[ uniform.name ] = uniform;
this.uniforms[ uniform.name ] = uniform;
return uniform;
};
THREE.NodeMaterial.prototype.getDataNode = function( uuid ) {
return this.nodeData[ uuid ] = this.nodeData[ uuid ] || {};
};
THREE.NodeMaterial.prototype.include = function( builder, node, parent, source ) {
var includes;
node = typeof node === 'string' ? THREE.NodeLib.get( node ) : node;
if ( node instanceof THREE.FunctionNode ) {
includes = this.functions[ builder.shader ] = this.functions[ builder.shader ] || [];
} else if ( node instanceof THREE.ConstNode ) {
includes = this.consts[ builder.shader ] = this.consts[ builder.shader ] || [];
}
var included = includes[ node.name ];
if ( ! included ) {
included = includes[ node.name ] = {
node : node,
deps : []
};
includes.push( included );
included.src = node.build( builder, 'source' );
}
if ( node instanceof THREE.FunctionNode && parent && includes[ parent.name ] && includes[ parent.name ].deps.indexOf( node ) == - 1 ) {
includes[ parent.name ].deps.push( node );
if ( node.includes && node.includes.length ) {
var i = 0;
do {
this.include( builder, node.includes[ i ++ ], parent );
} while ( i < node.includes.length );
}
}
if ( source ) {
included.src = source;
}
};