mirror of
https://github.com/tengge1/ShadowEditor.git
synced 2026-01-25 15:08:11 +00:00
106 lines
2.2 KiB
JavaScript
106 lines
2.2 KiB
JavaScript
/**
|
|
* @author sunag / http://www.sunag.com.br/
|
|
*/
|
|
|
|
THREE.GLNode = function( type ) {
|
|
|
|
this.uuid = THREE.Math.generateUUID();
|
|
|
|
this.allows = {};
|
|
this.requestUpdate = false;
|
|
|
|
this.type = type;
|
|
|
|
};
|
|
|
|
THREE.GLNode.prototype.parse = function( builder, context ) {
|
|
|
|
context = context || {};
|
|
|
|
builder.parsing = true;
|
|
|
|
var material = builder.material;
|
|
|
|
this.build( builder.addCache( context.cache, context.requires ).addSlot( context.slot ), 'v4' );
|
|
|
|
material.clearVertexNode();
|
|
material.clearFragmentNode();
|
|
|
|
builder.removeCache().removeSlot();
|
|
|
|
builder.parsing = false;
|
|
|
|
};
|
|
|
|
THREE.GLNode.prototype.parseAndBuildCode = function( builder, output, context ) {
|
|
|
|
context = context || {};
|
|
|
|
this.parse( builder, context );
|
|
|
|
return this.buildCode( builder, output, context );
|
|
|
|
};
|
|
|
|
THREE.GLNode.prototype.buildCode = function( builder, output, context ) {
|
|
|
|
context = context || {};
|
|
|
|
var material = builder.material;
|
|
|
|
var data = { result : this.build( builder.addCache( context.cache, context.requires ).addSlot( context.slot ), output ) };
|
|
|
|
if ( builder.isShader( 'vertex' ) ) data.code = material.clearVertexNode();
|
|
else data.code = material.clearFragmentNode();
|
|
|
|
builder.removeCache().removeSlot();
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
THREE.GLNode.prototype.build = function( builder, output, uuid ) {
|
|
|
|
output = output || this.getType( builder, output );
|
|
|
|
var material = builder.material, data = material.getDataNode( uuid || this.uuid );
|
|
|
|
if ( builder.parsing ) this.appendDepsNode( builder, data, output );
|
|
|
|
if ( this.allows[ builder.shader ] === false ) {
|
|
|
|
throw new Error( 'Shader ' + shader + ' is not compatible with this node.' );
|
|
|
|
}
|
|
|
|
if ( this.requestUpdate && material.requestUpdate.indexOf( this ) === - 1 ) {
|
|
|
|
material.requestUpdate.push( this );
|
|
|
|
}
|
|
|
|
return this.generate( builder, output, uuid );
|
|
|
|
};
|
|
|
|
THREE.GLNode.prototype.appendDepsNode = function( builder, data, output ) {
|
|
|
|
data.deps = ( data.deps || 0 ) + 1;
|
|
|
|
var outputLen = builder.getFormatLength( output );
|
|
|
|
if ( outputLen > ( data.outputMax || 0 ) || this.getType( builder, output ) ) {
|
|
|
|
data.outputMax = outputLen;
|
|
data.output = output;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
THREE.GLNode.prototype.getType = function( builder, output ) {
|
|
|
|
return output === 'sampler2D' || output === 'samplerCube' ? output : this.type;
|
|
|
|
};
|