mirror of
https://github.com/tengge1/ShadowEditor.git
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59 lines
1.2 KiB
JavaScript
59 lines
1.2 KiB
JavaScript
/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.FunctionCallNode = function( func, inputs ) {
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THREE.TempNode.call( this );
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this.setFunction( func, inputs );
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};
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THREE.FunctionCallNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.FunctionCallNode.prototype.constructor = THREE.FunctionCallNode;
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THREE.FunctionCallNode.prototype.setFunction = function( func, inputs ) {
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this.value = func;
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this.inputs = inputs || [];
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};
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THREE.FunctionCallNode.prototype.getFunction = function() {
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return this.value;
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};
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THREE.FunctionCallNode.prototype.getType = function( builder ) {
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return this.value.getType( builder );
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};
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THREE.FunctionCallNode.prototype.generate = function( builder, output ) {
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var material = builder.material;
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var type = this.getType( builder );
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var func = this.value;
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var code = func.build( builder, output ) + '(';
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var params = [];
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for ( var i = 0; i < func.inputs.length; i ++ ) {
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var inpt = func.inputs[ i ];
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var param = this.inputs[ i ] || this.inputs[ inpt.name ];
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params.push( param.build( builder, builder.getTypeByFormat( inpt.type ) ) );
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}
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code += params.join( ',' ) + ')';
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return builder.format( code, type, output );
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};
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