ShadowEditor/editor/js/commands/SetUuidCommand.js
2018-06-07 19:50:07 +08:00

72 lines
1.3 KiB
JavaScript

/**
* @author dforrer / https://github.com/dforrer
* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
*/
/**
* @param object THREE.Object3D
* @param newUuid string
* @constructor
*/
var SetUuidCommand = function ( object, newUuid ) {
Command.call( this );
this.type = 'SetUuidCommand';
this.name = 'Update UUID';
this.object = object;
this.oldUuid = ( object !== undefined ) ? object.uuid : undefined;
this.newUuid = newUuid;
};
SetUuidCommand.prototype = {
execute: function () {
this.object.uuid = this.newUuid;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.sceneGraphChanged.dispatch();
},
undo: function () {
this.object.uuid = this.oldUuid;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.sceneGraphChanged.dispatch();
},
toJSON: function () {
var output = Command.prototype.toJSON.call( this );
output.oldUuid = this.oldUuid;
output.newUuid = this.newUuid;
return output;
},
fromJSON: function ( json ) {
Command.prototype.fromJSON.call( this, json );
this.oldUuid = json.oldUuid;
this.newUuid = json.newUuid;
this.object = this.editor.objectByUuid( json.oldUuid );
if ( this.object === undefined ) {
this.object = this.editor.objectByUuid( json.newUuid );
}
}
};