ShadowEditor/editor/js/commands/SetPositionCommand.js
2018-06-07 19:50:07 +08:00

84 lines
1.8 KiB
JavaScript

/**
* @author dforrer / https://github.com/dforrer
* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
*/
/**
* @param object THREE.Object3D
* @param newPosition THREE.Vector3
* @param optionalOldPosition THREE.Vector3
* @constructor
*/
var SetPositionCommand = function ( object, newPosition, optionalOldPosition ) {
Command.call( this );
this.type = 'SetPositionCommand';
this.name = 'Set Position';
this.updatable = true;
this.object = object;
if ( object !== undefined && newPosition !== undefined ) {
this.oldPosition = object.position.clone();
this.newPosition = newPosition.clone();
}
if ( optionalOldPosition !== undefined ) {
this.oldPosition = optionalOldPosition.clone();
}
};
SetPositionCommand.prototype = {
execute: function () {
this.object.position.copy( this.newPosition );
this.object.updateMatrixWorld( true );
this.editor.signals.objectChanged.dispatch( this.object );
},
undo: function () {
this.object.position.copy( this.oldPosition );
this.object.updateMatrixWorld( true );
this.editor.signals.objectChanged.dispatch( this.object );
},
update: function ( command ) {
this.newPosition.copy( command.newPosition );
},
toJSON: function () {
var output = Command.prototype.toJSON.call( this );
output.objectUuid = this.object.uuid;
output.oldPosition = this.oldPosition.toArray();
output.newPosition = this.newPosition.toArray();
return output;
},
fromJSON: function ( json ) {
Command.prototype.fromJSON.call( this, json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldPosition = new THREE.Vector3().fromArray( json.oldPosition );
this.newPosition = new THREE.Vector3().fromArray( json.newPosition );
}
};