mirror of
https://github.com/tengge1/ShadowEditor.git
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126 lines
2.7 KiB
JavaScript
126 lines
2.7 KiB
JavaScript
/**
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* @author dforrer / https://github.com/dforrer
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* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
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*/
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/**
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* @param object THREE.Object3D
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* @param mapName string
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* @param newMap THREE.Texture
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* @constructor
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*/
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var SetMaterialMapCommand = function ( object, mapName, newMap ) {
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Command.call( this );
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this.type = 'SetMaterialMapCommand';
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this.name = 'Set Material.' + mapName;
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this.object = object;
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this.mapName = mapName;
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this.oldMap = ( object !== undefined ) ? object.material[ mapName ] : undefined;
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this.newMap = newMap;
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};
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SetMaterialMapCommand.prototype = {
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execute: function () {
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this.object.material[ this.mapName ] = this.newMap;
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this.object.material.needsUpdate = true;
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this.editor.signals.materialChanged.dispatch( this.object.material );
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},
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undo: function () {
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this.object.material[ this.mapName ] = this.oldMap;
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this.object.material.needsUpdate = true;
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this.editor.signals.materialChanged.dispatch( this.object.material );
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},
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toJSON: function () {
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var output = Command.prototype.toJSON.call( this );
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output.objectUuid = this.object.uuid;
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output.mapName = this.mapName;
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output.newMap = serializeMap( this.newMap );
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output.oldMap = serializeMap( this.oldMap );
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return output;
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// serializes a map (THREE.Texture)
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function serializeMap ( map ) {
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if ( map === null || map === undefined ) return null;
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var meta = {
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geometries: {},
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materials: {},
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textures: {},
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images: {}
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};
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var json = map.toJSON( meta );
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var images = extractFromCache( meta.images );
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if ( images.length > 0 ) json.images = images;
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json.sourceFile = map.sourceFile;
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return json;
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}
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// Note: The function 'extractFromCache' is copied from Object3D.toJSON()
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// extract data from the cache hash
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// remove metadata on each item
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// and return as array
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function extractFromCache ( cache ) {
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var values = [];
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for ( var key in cache ) {
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var data = cache[ key ];
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delete data.metadata;
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values.push( data );
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}
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return values;
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}
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},
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fromJSON: function ( json ) {
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Command.prototype.fromJSON.call( this, json );
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this.object = this.editor.objectByUuid( json.objectUuid );
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this.mapName = json.mapName;
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this.oldMap = parseTexture( json.oldMap );
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this.newMap = parseTexture( json.newMap );
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function parseTexture ( json ) {
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var map = null;
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if ( json !== null ) {
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var loader = new THREE.ObjectLoader();
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var images = loader.parseImages( json.images );
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var textures = loader.parseTextures( [ json ], images );
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map = textures[ json.uuid ];
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map.sourceFile = json.sourceFile;
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}
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return map;
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}
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}
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};
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