ShadowEditor/editor/js/commands/SetMaterialCommand.js
2018-06-07 19:50:07 +08:00

75 lines
1.6 KiB
JavaScript

/**
* @author dforrer / https://github.com/dforrer
* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
*/
/**
* @param object THREE.Object3D
* @param newMaterial THREE.Material
* @constructor
*/
var SetMaterialCommand = function ( object, newMaterial ) {
Command.call( this );
this.type = 'SetMaterialCommand';
this.name = 'New Material';
this.object = object;
this.oldMaterial = ( object !== undefined ) ? object.material : undefined;
this.newMaterial = newMaterial;
};
SetMaterialCommand.prototype = {
execute: function () {
this.object.material = this.newMaterial;
this.editor.signals.materialChanged.dispatch( this.newMaterial );
},
undo: function () {
this.object.material = this.oldMaterial;
this.editor.signals.materialChanged.dispatch( this.oldMaterial );
},
toJSON: function () {
var output = Command.prototype.toJSON.call( this );
output.objectUuid = this.object.uuid;
output.oldMaterial = this.oldMaterial.toJSON();
output.newMaterial = this.newMaterial.toJSON();
return output;
},
fromJSON: function ( json ) {
Command.prototype.fromJSON.call( this, json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldMaterial = parseMaterial( json.oldMaterial );
this.newMaterial = parseMaterial( json.newMaterial );
function parseMaterial ( json ) {
var loader = new THREE.ObjectLoader();
var images = loader.parseImages( json.images );
var textures = loader.parseTextures( json.textures, images );
var materials = loader.parseMaterials( [ json ], textures );
return materials[ json.uuid ];
}
}
};