ShadowEditor/editor/js/commands/SetGeometryValueCommand.js
2018-06-07 19:50:07 +08:00

72 lines
1.7 KiB
JavaScript

/**
* @author dforrer / https://github.com/dforrer
* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
*/
/**
* @param object THREE.Object3D
* @param attributeName string
* @param newValue number, string, boolean or object
* @constructor
*/
var SetGeometryValueCommand = function ( object, attributeName, newValue ) {
Command.call( this );
this.type = 'SetGeometryValueCommand';
this.name = 'Set Geometry.' + attributeName;
this.object = object;
this.attributeName = attributeName;
this.oldValue = ( object !== undefined ) ? object.geometry[ attributeName ] : undefined;
this.newValue = newValue;
};
SetGeometryValueCommand.prototype = {
execute: function () {
this.object.geometry[ this.attributeName ] = this.newValue;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.geometryChanged.dispatch();
this.editor.signals.sceneGraphChanged.dispatch();
},
undo: function () {
this.object.geometry[ this.attributeName ] = this.oldValue;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.geometryChanged.dispatch();
this.editor.signals.sceneGraphChanged.dispatch();
},
toJSON: function () {
var output = Command.prototype.toJSON.call( this );
output.objectUuid = this.object.uuid;
output.attributeName = this.attributeName;
output.oldValue = this.oldValue;
output.newValue = this.newValue;
return output;
},
fromJSON: function ( json ) {
Command.prototype.fromJSON.call( this, json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.attributeName = json.attributeName;
this.oldValue = json.oldValue;
this.newValue = json.newValue;
}
};