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https://github.com/tengge1/ShadowEditor.git
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87 lines
1.8 KiB
JavaScript
87 lines
1.8 KiB
JavaScript
/**
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* @author dforrer / https://github.com/dforrer
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* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
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*/
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/**
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* @param object THREE.Object3D
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* @param newGeometry THREE.Geometry
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* @constructor
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*/
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var SetGeometryCommand = function ( object, newGeometry ) {
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Command.call( this );
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this.type = 'SetGeometryCommand';
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this.name = 'Set Geometry';
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this.updatable = true;
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this.object = object;
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this.oldGeometry = ( object !== undefined ) ? object.geometry : undefined;
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this.newGeometry = newGeometry;
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};
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SetGeometryCommand.prototype = {
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execute: function () {
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this.object.geometry.dispose();
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this.object.geometry = this.newGeometry;
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this.object.geometry.computeBoundingSphere();
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this.editor.signals.geometryChanged.dispatch( this.object );
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this.editor.signals.sceneGraphChanged.dispatch();
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},
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undo: function () {
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this.object.geometry.dispose();
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this.object.geometry = this.oldGeometry;
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this.object.geometry.computeBoundingSphere();
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this.editor.signals.geometryChanged.dispatch( this.object );
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this.editor.signals.sceneGraphChanged.dispatch();
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},
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update: function ( cmd ) {
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this.newGeometry = cmd.newGeometry;
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},
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toJSON: function () {
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var output = Command.prototype.toJSON.call( this );
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output.objectUuid = this.object.uuid;
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output.oldGeometry = this.object.geometry.toJSON();
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output.newGeometry = this.newGeometry.toJSON();
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return output;
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},
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fromJSON: function ( json ) {
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Command.prototype.fromJSON.call( this, json );
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this.object = this.editor.objectByUuid( json.objectUuid );
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this.oldGeometry = parseGeometry( json.oldGeometry );
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this.newGeometry = parseGeometry( json.newGeometry );
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function parseGeometry ( data ) {
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var loader = new THREE.ObjectLoader();
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return loader.parseGeometries( [ data ] )[ data.uuid ];
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}
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}
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};
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