ShadowEditor/editor/js/commands/SetGeometryCommand.js
2018-06-07 19:50:07 +08:00

87 lines
1.8 KiB
JavaScript

/**
* @author dforrer / https://github.com/dforrer
* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
*/
/**
* @param object THREE.Object3D
* @param newGeometry THREE.Geometry
* @constructor
*/
var SetGeometryCommand = function ( object, newGeometry ) {
Command.call( this );
this.type = 'SetGeometryCommand';
this.name = 'Set Geometry';
this.updatable = true;
this.object = object;
this.oldGeometry = ( object !== undefined ) ? object.geometry : undefined;
this.newGeometry = newGeometry;
};
SetGeometryCommand.prototype = {
execute: function () {
this.object.geometry.dispose();
this.object.geometry = this.newGeometry;
this.object.geometry.computeBoundingSphere();
this.editor.signals.geometryChanged.dispatch( this.object );
this.editor.signals.sceneGraphChanged.dispatch();
},
undo: function () {
this.object.geometry.dispose();
this.object.geometry = this.oldGeometry;
this.object.geometry.computeBoundingSphere();
this.editor.signals.geometryChanged.dispatch( this.object );
this.editor.signals.sceneGraphChanged.dispatch();
},
update: function ( cmd ) {
this.newGeometry = cmd.newGeometry;
},
toJSON: function () {
var output = Command.prototype.toJSON.call( this );
output.objectUuid = this.object.uuid;
output.oldGeometry = this.object.geometry.toJSON();
output.newGeometry = this.newGeometry.toJSON();
return output;
},
fromJSON: function ( json ) {
Command.prototype.fromJSON.call( this, json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldGeometry = parseGeometry( json.oldGeometry );
this.newGeometry = parseGeometry( json.newGeometry );
function parseGeometry ( data ) {
var loader = new THREE.ObjectLoader();
return loader.parseGeometries( [ data ] )[ data.uuid ];
}
}
};