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https://github.com/tengge1/ShadowEditor.git
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108 lines
2.4 KiB
JavaScript
108 lines
2.4 KiB
JavaScript
/**
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* @author dforrer / https://github.com/dforrer
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* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
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*/
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/**
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* @param object THREE.Object3D
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* @param newParent THREE.Object3D
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* @param newBefore THREE.Object3D
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* @constructor
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*/
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var MoveObjectCommand = function ( object, newParent, newBefore ) {
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Command.call( this );
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this.type = 'MoveObjectCommand';
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this.name = 'Move Object';
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this.object = object;
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this.oldParent = ( object !== undefined ) ? object.parent : undefined;
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this.oldIndex = ( this.oldParent !== undefined ) ? this.oldParent.children.indexOf( this.object ) : undefined;
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this.newParent = newParent;
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if ( newBefore !== undefined ) {
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this.newIndex = ( newParent !== undefined ) ? newParent.children.indexOf( newBefore ) : undefined;
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} else {
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this.newIndex = ( newParent !== undefined ) ? newParent.children.length : undefined;
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}
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if ( this.oldParent === this.newParent && this.newIndex > this.oldIndex ) {
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this.newIndex --;
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}
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this.newBefore = newBefore;
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};
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MoveObjectCommand.prototype = {
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execute: function () {
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this.oldParent.remove( this.object );
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var children = this.newParent.children;
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children.splice( this.newIndex, 0, this.object );
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this.object.parent = this.newParent;
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this.editor.signals.sceneGraphChanged.dispatch();
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},
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undo: function () {
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this.newParent.remove( this.object );
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var children = this.oldParent.children;
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children.splice( this.oldIndex, 0, this.object );
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this.object.parent = this.oldParent;
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this.editor.signals.sceneGraphChanged.dispatch();
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},
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toJSON: function () {
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var output = Command.prototype.toJSON.call( this );
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output.objectUuid = this.object.uuid;
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output.newParentUuid = this.newParent.uuid;
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output.oldParentUuid = this.oldParent.uuid;
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output.newIndex = this.newIndex;
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output.oldIndex = this.oldIndex;
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return output;
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},
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fromJSON: function ( json ) {
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Command.prototype.fromJSON.call( this, json );
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this.object = this.editor.objectByUuid( json.objectUuid );
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this.oldParent = this.editor.objectByUuid( json.oldParentUuid );
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if ( this.oldParent === undefined ) {
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this.oldParent = this.editor.scene;
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}
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this.newParent = this.editor.objectByUuid( json.newParentUuid );
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if ( this.newParent === undefined ) {
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this.newParent = this.editor.scene;
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}
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this.newIndex = json.newIndex;
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this.oldIndex = json.oldIndex;
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}
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};
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