ShadowEditor/editor/js/Sidebar.Object.js
2018-06-07 19:50:07 +08:00

678 lines
18 KiB
JavaScript

/**
* @author mrdoob / http://mrdoob.com/
*/
Sidebar.Object = function (editor) {
var signals = editor.signals;
var container = new UI.Panel();
container.setBorderTop('0');
container.setPaddingTop('20px');
container.setDisplay('none');
// Actions
var objectActions = new UI.Select().setPosition('absolute').setRight('8px').setFontSize('11px');
objectActions.setOptions({
'Actions': '动作',
'Reset Position': '重置位置',
'Reset Rotation': '重置旋转',
'Reset Scale': '重置缩放'
});
objectActions.onClick(function (event) {
event.stopPropagation(); // Avoid panel collapsing
});
objectActions.onChange(function (event) {
var object = editor.selected;
switch (this.getValue()) {
case '重置位置':
editor.execute(new SetPositionCommand(object, new THREE.Vector3(0, 0, 0)));
break;
case '重置旋转':
editor.execute(new SetRotationCommand(object, new THREE.Euler(0, 0, 0)));
break;
case '重置缩放':
editor.execute(new SetScaleCommand(object, new THREE.Vector3(1, 1, 1)));
break;
}
this.setValue('动作');
});
// container.addStatic( objectActions );
// type
var objectTypeRow = new UI.Row();
var objectType = new UI.Text();
objectTypeRow.add(new UI.Text('类型').setWidth('90px'));
objectTypeRow.add(objectType);
container.add(objectTypeRow);
// uuid
var objectUUIDRow = new UI.Row();
var objectUUID = new UI.Input().setWidth('102px').setFontSize('12px').setDisabled(true);
var objectUUIDRenew = new UI.Button('新建').setMarginLeft('7px').onClick(function () {
objectUUID.setValue(THREE.Math.generateUUID());
editor.execute(new SetUuidCommand(editor.selected, objectUUID.getValue()));
});
objectUUIDRow.add(new UI.Text('UUID').setWidth('90px'));
objectUUIDRow.add(objectUUID);
objectUUIDRow.add(objectUUIDRenew);
container.add(objectUUIDRow);
// name
var objectNameRow = new UI.Row();
var objectName = new UI.Input().setWidth('150px').setFontSize('12px').onChange(function () {
editor.execute(new SetValueCommand(editor.selected, 'name', objectName.getValue()));
});
objectNameRow.add(new UI.Text('名称').setWidth('90px'));
objectNameRow.add(objectName);
container.add(objectNameRow);
// position
var objectPositionRow = new UI.Row();
var objectPositionX = new UI.Number().setWidth('50px').onChange(update);
var objectPositionY = new UI.Number().setWidth('50px').onChange(update);
var objectPositionZ = new UI.Number().setWidth('50px').onChange(update);
objectPositionRow.add(new UI.Text('位置').setWidth('90px'));
objectPositionRow.add(objectPositionX, objectPositionY, objectPositionZ);
container.add(objectPositionRow);
// rotation
var objectRotationRow = new UI.Row();
var objectRotationX = new UI.Number().setStep(10).setUnit('°').setWidth('50px').onChange(update);
var objectRotationY = new UI.Number().setStep(10).setUnit('°').setWidth('50px').onChange(update);
var objectRotationZ = new UI.Number().setStep(10).setUnit('°').setWidth('50px').onChange(update);
objectRotationRow.add(new UI.Text('旋转').setWidth('90px'));
objectRotationRow.add(objectRotationX, objectRotationY, objectRotationZ);
container.add(objectRotationRow);
// scale
var objectScaleRow = new UI.Row();
var objectScaleLock = new UI.Checkbox(true).setPosition('absolute').setLeft('75px');
var objectScaleX = new UI.Number(1).setRange(0.01, Infinity).setWidth('50px').onChange(updateScaleX);
var objectScaleY = new UI.Number(1).setRange(0.01, Infinity).setWidth('50px').onChange(updateScaleY);
var objectScaleZ = new UI.Number(1).setRange(0.01, Infinity).setWidth('50px').onChange(updateScaleZ);
objectScaleRow.add(new UI.Text('尺寸').setWidth('90px'));
objectScaleRow.add(objectScaleLock);
objectScaleRow.add(objectScaleX, objectScaleY, objectScaleZ);
container.add(objectScaleRow);
// fov
var objectFovRow = new UI.Row();
var objectFov = new UI.Number().onChange(update);
objectFovRow.add(new UI.Text('视场').setWidth('90px'));
objectFovRow.add(objectFov);
container.add(objectFovRow);
// near
var objectNearRow = new UI.Row();
var objectNear = new UI.Number().onChange(update);
objectNearRow.add(new UI.Text('近点').setWidth('90px'));
objectNearRow.add(objectNear);
container.add(objectNearRow);
// far
var objectFarRow = new UI.Row();
var objectFar = new UI.Number().onChange(update);
objectFarRow.add(new UI.Text('远点').setWidth('90px'));
objectFarRow.add(objectFar);
container.add(objectFarRow);
// intensity
var objectIntensityRow = new UI.Row();
var objectIntensity = new UI.Number().setRange(0, Infinity).onChange(update);
objectIntensityRow.add(new UI.Text('强度').setWidth('90px'));
objectIntensityRow.add(objectIntensity);
container.add(objectIntensityRow);
// color
var objectColorRow = new UI.Row();
var objectColor = new UI.Color().onChange(update);
objectColorRow.add(new UI.Text('颜色').setWidth('90px'));
objectColorRow.add(objectColor);
container.add(objectColorRow);
// ground color
var objectGroundColorRow = new UI.Row();
var objectGroundColor = new UI.Color().onChange(update);
objectGroundColorRow.add(new UI.Text('地面颜色').setWidth('90px'));
objectGroundColorRow.add(objectGroundColor);
container.add(objectGroundColorRow);
// distance
var objectDistanceRow = new UI.Row();
var objectDistance = new UI.Number().setRange(0, Infinity).onChange(update);
objectDistanceRow.add(new UI.Text('距离').setWidth('90px'));
objectDistanceRow.add(objectDistance);
container.add(objectDistanceRow);
// angle
var objectAngleRow = new UI.Row();
var objectAngle = new UI.Number().setPrecision(3).setRange(0, Math.PI / 2).onChange(update);
objectAngleRow.add(new UI.Text('角度').setWidth('90px'));
objectAngleRow.add(objectAngle);
container.add(objectAngleRow);
// penumbra
var objectPenumbraRow = new UI.Row();
var objectPenumbra = new UI.Number().setRange(0, 1).onChange(update);
objectPenumbraRow.add(new UI.Text('边缘').setWidth('90px'));
objectPenumbraRow.add(objectPenumbra);
container.add(objectPenumbraRow);
// decay
var objectDecayRow = new UI.Row();
var objectDecay = new UI.Number().setRange(0, Infinity).onChange(update);
objectDecayRow.add(new UI.Text('衰变').setWidth('90px'));
objectDecayRow.add(objectDecay);
container.add(objectDecayRow);
// shadow
var objectShadowRow = new UI.Row();
objectShadowRow.add(new UI.Text('阴影').setWidth('90px'));
var objectCastShadow = new UI.THREE.Boolean(false, '产生').onChange(update);
objectShadowRow.add(objectCastShadow);
var objectReceiveShadow = new UI.THREE.Boolean(false, '接收').onChange(update);
objectShadowRow.add(objectReceiveShadow);
var objectShadowRadius = new UI.Number(1).onChange(update);
objectShadowRow.add(objectShadowRadius);
container.add(objectShadowRow);
// visible
var objectVisibleRow = new UI.Row();
var objectVisible = new UI.Checkbox().onChange(update);
objectVisibleRow.add(new UI.Text('可见性').setWidth('90px'));
objectVisibleRow.add(objectVisible);
container.add(objectVisibleRow);
// user data
var timeout;
var objectUserDataRow = new UI.Row();
var objectUserData = new UI.TextArea().setWidth('150px').setHeight('40px').setFontSize('12px').onChange(update);
objectUserData.onKeyUp(function () {
try {
JSON.parse(objectUserData.getValue());
objectUserData.dom.classList.add('success');
objectUserData.dom.classList.remove('fail');
} catch (error) {
objectUserData.dom.classList.remove('success');
objectUserData.dom.classList.add('fail');
}
});
objectUserDataRow.add(new UI.Text('用户数据').setWidth('90px'));
objectUserDataRow.add(objectUserData);
container.add(objectUserDataRow);
//
function updateScaleX() {
var object = editor.selected;
if (objectScaleLock.getValue() === true) {
var scale = objectScaleX.getValue() / object.scale.x;
objectScaleY.setValue(objectScaleY.getValue() * scale);
objectScaleZ.setValue(objectScaleZ.getValue() * scale);
}
update();
}
function updateScaleY() {
var object = editor.selected;
if (objectScaleLock.getValue() === true) {
var scale = objectScaleY.getValue() / object.scale.y;
objectScaleX.setValue(objectScaleX.getValue() * scale);
objectScaleZ.setValue(objectScaleZ.getValue() * scale);
}
update();
}
function updateScaleZ() {
var object = editor.selected;
if (objectScaleLock.getValue() === true) {
var scale = objectScaleZ.getValue() / object.scale.z;
objectScaleX.setValue(objectScaleX.getValue() * scale);
objectScaleY.setValue(objectScaleY.getValue() * scale);
}
update();
}
function update() {
var object = editor.selected;
if (object !== null) {
var newPosition = new THREE.Vector3(objectPositionX.getValue(), objectPositionY.getValue(), objectPositionZ.getValue());
if (object.position.distanceTo(newPosition) >= 0.01) {
editor.execute(new SetPositionCommand(object, newPosition));
}
var newRotation = new THREE.Euler(objectRotationX.getValue() * THREE.Math.DEG2RAD, objectRotationY.getValue() * THREE.Math.DEG2RAD, objectRotationZ.getValue() * THREE.Math.DEG2RAD);
if (object.rotation.toVector3().distanceTo(newRotation.toVector3()) >= 0.01) {
editor.execute(new SetRotationCommand(object, newRotation));
}
var newScale = new THREE.Vector3(objectScaleX.getValue(), objectScaleY.getValue(), objectScaleZ.getValue());
if (object.scale.distanceTo(newScale) >= 0.01) {
editor.execute(new SetScaleCommand(object, newScale));
}
if (object.fov !== undefined && Math.abs(object.fov - objectFov.getValue()) >= 0.01) {
editor.execute(new SetValueCommand(object, 'fov', objectFov.getValue()));
object.updateProjectionMatrix();
}
if (object.near !== undefined && Math.abs(object.near - objectNear.getValue()) >= 0.01) {
editor.execute(new SetValueCommand(object, 'near', objectNear.getValue()));
}
if (object.far !== undefined && Math.abs(object.far - objectFar.getValue()) >= 0.01) {
editor.execute(new SetValueCommand(object, 'far', objectFar.getValue()));
}
if (object.intensity !== undefined && Math.abs(object.intensity - objectIntensity.getValue()) >= 0.01) {
editor.execute(new SetValueCommand(object, 'intensity', objectIntensity.getValue()));
}
if (object.color !== undefined && object.color.getHex() !== objectColor.getHexValue()) {
editor.execute(new SetColorCommand(object, 'color', objectColor.getHexValue()));
}
if (object.groundColor !== undefined && object.groundColor.getHex() !== objectGroundColor.getHexValue()) {
editor.execute(new SetColorCommand(object, 'groundColor', objectGroundColor.getHexValue()));
}
if (object.distance !== undefined && Math.abs(object.distance - objectDistance.getValue()) >= 0.01) {
editor.execute(new SetValueCommand(object, 'distance', objectDistance.getValue()));
}
if (object.angle !== undefined && Math.abs(object.angle - objectAngle.getValue()) >= 0.01) {
editor.execute(new SetValueCommand(object, 'angle', objectAngle.getValue()));
}
if (object.penumbra !== undefined && Math.abs(object.penumbra - objectPenumbra.getValue()) >= 0.01) {
editor.execute(new SetValueCommand(object, 'penumbra', objectPenumbra.getValue()));
}
if (object.decay !== undefined && Math.abs(object.decay - objectDecay.getValue()) >= 0.01) {
editor.execute(new SetValueCommand(object, 'decay', objectDecay.getValue()));
}
if (object.visible !== objectVisible.getValue()) {
editor.execute(new SetValueCommand(object, 'visible', objectVisible.getValue()));
}
if (object.castShadow !== undefined && object.castShadow !== objectCastShadow.getValue()) {
editor.execute(new SetValueCommand(object, 'castShadow', objectCastShadow.getValue()));
}
if (object.receiveShadow !== undefined && object.receiveShadow !== objectReceiveShadow.getValue()) {
editor.execute(new SetValueCommand(object, 'receiveShadow', objectReceiveShadow.getValue()));
object.material.needsUpdate = true;
}
if (object.shadow !== undefined) {
if (object.shadow.radius !== objectShadowRadius.getValue()) {
editor.execute(new SetValueCommand(object.shadow, 'radius', objectShadowRadius.getValue()));
}
}
try {
var userData = JSON.parse(objectUserData.getValue());
if (JSON.stringify(object.userData) != JSON.stringify(userData)) {
editor.execute(new SetValueCommand(object, 'userData', userData));
}
} catch (exception) {
console.warn(exception);
}
}
}
function updateRows(object) {
var properties = {
'fov': objectFovRow,
'near': objectNearRow,
'far': objectFarRow,
'intensity': objectIntensityRow,
'color': objectColorRow,
'groundColor': objectGroundColorRow,
'distance': objectDistanceRow,
'angle': objectAngleRow,
'penumbra': objectPenumbraRow,
'decay': objectDecayRow,
'castShadow': objectShadowRow,
'receiveShadow': objectReceiveShadow,
'shadow': objectShadowRadius
};
for (var property in properties) {
properties[property].setDisplay(object[property] !== undefined ? '' : 'none');
}
}
function updateTransformRows(object) {
if (object instanceof THREE.Light ||
(object instanceof THREE.Object3D && object.userData.targetInverse)) {
objectRotationRow.setDisplay('none');
objectScaleRow.setDisplay('none');
} else {
objectRotationRow.setDisplay('');
objectScaleRow.setDisplay('');
}
}
// events
signals.objectSelected.add(function (object) {
if (object !== null) {
container.setDisplay('block');
updateRows(object);
updateUI(object);
} else {
container.setDisplay('none');
}
});
signals.objectChanged.add(function (object) {
if (object !== editor.selected) return;
updateUI(object);
});
signals.refreshSidebarObject3D.add(function (object) {
if (object !== editor.selected) return;
updateUI(object);
});
function updateUI(object) {
objectType.setValue(object.type);
objectUUID.setValue(object.uuid);
objectName.setValue(object.name);
objectPositionX.setValue(object.position.x);
objectPositionY.setValue(object.position.y);
objectPositionZ.setValue(object.position.z);
objectRotationX.setValue(object.rotation.x * THREE.Math.RAD2DEG);
objectRotationY.setValue(object.rotation.y * THREE.Math.RAD2DEG);
objectRotationZ.setValue(object.rotation.z * THREE.Math.RAD2DEG);
objectScaleX.setValue(object.scale.x);
objectScaleY.setValue(object.scale.y);
objectScaleZ.setValue(object.scale.z);
if (object.fov !== undefined) {
objectFov.setValue(object.fov);
}
if (object.near !== undefined) {
objectNear.setValue(object.near);
}
if (object.far !== undefined) {
objectFar.setValue(object.far);
}
if (object.intensity !== undefined) {
objectIntensity.setValue(object.intensity);
}
if (object.color !== undefined) {
objectColor.setHexValue(object.color.getHexString());
}
if (object.groundColor !== undefined) {
objectGroundColor.setHexValue(object.groundColor.getHexString());
}
if (object.distance !== undefined) {
objectDistance.setValue(object.distance);
}
if (object.angle !== undefined) {
objectAngle.setValue(object.angle);
}
if (object.penumbra !== undefined) {
objectPenumbra.setValue(object.penumbra);
}
if (object.decay !== undefined) {
objectDecay.setValue(object.decay);
}
if (object.castShadow !== undefined) {
objectCastShadow.setValue(object.castShadow);
}
if (object.receiveShadow !== undefined) {
objectReceiveShadow.setValue(object.receiveShadow);
}
if (object.shadow !== undefined) {
objectShadowRadius.setValue(object.shadow.radius);
}
objectVisible.setValue(object.visible);
try {
objectUserData.setValue(JSON.stringify(object.userData, null, ' '));
} catch (error) {
console.log(error);
}
objectUserData.setBorderColor('transparent');
objectUserData.setBackgroundColor('');
updateTransformRows(object);
}
return container;
};