ShadowEditor/THREE/Math/Frustum.cs
2018-12-09 15:28:55 +08:00

142 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace THREE
{
/// <summary>
/// @author mrdoob / http://mrdoob.com/
/// @author alteredq / http://alteredqualia.com/
/// @author bhouston / http://clara.io
/// @author tengge / https://github.com/tengge1
/// </summary>
public class Frustum
{
public Plane[] planes;
public Frustum(Plane p0 = null, Plane p1 = null, Plane p2 = null, Plane p3 = null, Plane p4 = null, Plane p5 = null)
{
this.planes = new Plane[] {
p0?? new Plane(),
p1?? new Plane(),
p2?? new Plane(),
p3?? new Plane(),
p4?? new Plane(),
p5?? new Plane()
};
}
public Frustum Set(Plane p0, Plane p1, Plane p2, Plane p3, Plane p4, Plane p5)
{
var planes = this.planes;
planes[0].Copy(p0);
planes[1].Copy(p1);
planes[2].Copy(p2);
planes[3].Copy(p3);
planes[4].Copy(p4);
planes[5].Copy(p5);
return this;
}
public Frustum Clone()
{
return new Frustum().Copy(this);
}
public Frustum Copy(Frustum frustum)
{
var planes = this.planes;
for (var i = 0; i < 6; i++)
{
planes[i].Copy(frustum.planes[i]);
}
return this;
}
public Frustum SetFromMatrix(Matrix4 m)
{
var planes = this.planes;
var me = m.elements;
double me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3];
double me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7];
double me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11];
double me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15];
planes[0].SetComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).Normalize();
planes[1].SetComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).Normalize();
planes[2].SetComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).Normalize();
planes[3].SetComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).Normalize();
planes[4].SetComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).Normalize();
planes[5].SetComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).Normalize();
return this;
}
public bool IntersectsSphere(Sphere sphere)
{
var planes = this.planes;
var center = sphere.center;
var negRadius = -sphere.radius;
for (var i = 0; i < 6; i++)
{
var distance = planes[i].DistanceToPoint(center);
if (distance < negRadius)
{
return false;
}
}
return true;
}
public bool IntersectsBox(Box3 box)
{
var p = new Vector3();
var planes = this.planes;
for (var i = 0; i < 6; i++)
{
var plane = planes[i];
// corner at max distance
p.x = plane.normal.x > 0 ? box.max.x : box.min.x;
p.y = plane.normal.y > 0 ? box.max.y : box.min.y;
p.z = plane.normal.z > 0 ? box.max.z : box.min.z;
if (plane.DistanceToPoint(p) < 0)
{
return false;
}
}
return true;
}
public bool ContainsPoint(Vector3 point)
{
var planes = this.planes;
for (var i = 0; i < 6; i++)
{
if (planes[i].DistanceToPoint(point) < 0)
{
return false;
}
}
return true;
}
}
}