2019-03-14 19:48:51 +08:00

25 lines
826 B
JavaScript

import applyMatrix4 from './vec3/applyMatrix4.glsl';
import lengthSq from './vec3/lengthSq.glsl';
import angleTo from './vec3/angleTo.glsl';
import makeOrthographic from './mat4/makeOrthographic.glsl';
import makePerspective from './mat4/makePerspective.glsl';
import makePerspective2 from './mat4/makePerspective2.glsl';
import determinant from './mat4/determinant.glsl';
import compose from './mat4/compose.glsl';
import decomposeMatrix from './mat4/decomposeMatrix.glsl';
Object.assign(THREE.ShaderChunk, {
// vec3
applyMatrix4: applyMatrix4,
lengthSq: lengthSq,
angleTo: angleTo,
// mat4
makeOrthographic: makeOrthographic,
makePerspective: makePerspective,
makePerspective2: makePerspective2,
determinant: determinant,
compose: compose,
decomposeMatrix: decomposeMatrix,
});