GCanvas/node/binding/webgl/WebGLUniformLocation.cc

33 lines
1.1 KiB
C++

/**
* Created by G-Canvas Open Source Team.
* Copyright (c) 2017, Alibaba, Inc. All rights reserved.
*
* This source code is licensed under the Apache Licence 2.0.
* For the full copyright and license information, please view
* the LICENSE file in the root directory of this source tree.
*/
#include "WebGLUniformLocation.h"
namespace NodeBinding
{
Napi::FunctionReference WebGLUniformLocation::constructor;
WebGLUniformLocation::WebGLUniformLocation(const Napi::CallbackInfo &info) : Napi::ObjectWrap<WebGLUniformLocation>(info)
{
mIndex = info[0].As<Napi::Number>().Uint32Value();
}
void WebGLUniformLocation::Init(Napi::Env env)
{
Napi::HandleScope scope(env);
Napi::Function func = DefineClass(env, "WebGLUniformLocation", {});
constructor = Napi::Persistent(func);
constructor.SuppressDestruct();
}
Napi::Object WebGLUniformLocation::NewInstance(Napi::Env env, GLuint index)
{
Napi::Object obj = constructor.New({Napi::Number::New(env, index)});
return obj;
}
} // namespace NodeBinding