/** * Created by G-Canvas Open Source Team. * Copyright (c) 2017, Alibaba, Inc. All rights reserved. * * This source code is licensed under the Apache Licence 2.0. * For the full copyright and license information, please view * the LICENSE file in the root directory of this source tree. */ #include "WebGLUniformLocation.h" namespace NodeBinding { Napi::FunctionReference WebGLUniformLocation::constructor; WebGLUniformLocation::WebGLUniformLocation(const Napi::CallbackInfo &info) : Napi::ObjectWrap(info) { mIndex = info[0].As().Uint32Value(); } void WebGLUniformLocation::Init(Napi::Env env) { Napi::HandleScope scope(env); Napi::Function func = DefineClass(env, "WebGLUniformLocation", {}); constructor = Napi::Persistent(func); constructor.SuppressDestruct(); } Napi::Object WebGLUniformLocation::NewInstance(Napi::Env env, GLuint index) { Napi::Object obj = constructor.New({Napi::Number::New(env, index)}); return obj; } } // namespace NodeBinding