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CONTRIBUTING.md Normal file
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## Contribution Guide
### Setup your local development environment
#### Add the wasm target
```bash
rustup add target wasm32-unknown-unknown
```
#### Install [cargo-web]
This is an optional tool that simplifies running the examples:
```bash
cargo install cargo-web
```
> Add `--force` option to ensure you install the latest version.
[cargo-web]: https://github.com/koute/cargo-web
#### Build
```bash
cargo build --target wasm32-unknown-unknown
```
#### Test
For the tests to work one have to ensure that `wasm-bindgen-cli` is installed.
[Instructions](https://rustwasm.github.io/docs/wasm-bindgen/wasm-bindgen-test/usage.html#install-the-test-runner)
Additionally a webdriver must be installed locally and configured to be on the
`PATH`. Currently supports `geckodriver`, `chromedriver`, and `safaridriver`,
although more driver support may be added! You can download these at:
* geckodriver - https://github.com/mozilla/geckodriver/releases
* chromedriver - http://chromedriver.chromium.org/downloads
* safaridriver - should be preinstalled on OSX
```bash
./ci/run_tests.sh
```

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README.md
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<div align="center">
<img src="https://static.yew.rs/logo.svg" width="150" />
<h1>
Yew &nbsp;
<a href="https://crates.io/crates/yew"><img alt="Build Status" src="https://img.shields.io/crates/v/yew.svg"/></a>
</h1>
<h1>Yew</h1>
<p>
<strong>Rust / Wasm client web app framework</strong>
</p>
<p>
<a href="https://travis-ci.com/yewstack/yew"><img alt="Build Status" src="https://travis-ci.com/yewstack/yew.svg?branch=master"/></a>
<a href="https://crates.io/crates/yew"><img alt="Crate Info" src="https://img.shields.io/crates/v/yew.svg"/></a>
<a href="https://docs.rs/yew/"><img alt="API Docs" src="https://img.shields.io/badge/docs.rs-yew-green"/></a>
<a href="https://gitter.im/yewframework/Lobby"><img alt="Gitter Chat" src="https://badges.gitter.im/yewframework.svg"/></a>
<a href="https://blog.rust-lang.org/2019/11/07/Rust-1.39.0.html"><img alt="Rustc Version 1.39+" src="https://img.shields.io/badge/rustc-1.39+-lightgray.svg"/></a>
</p>
<h4>
<a href="https://yew.rs/docs">Docs</a>
<a href="https://yew.rs/docs">Documentation</a>
<span> | </span>
<a href="https://docs.rs/yew">API Docs</a>
<span> | </span>
<a href="#running-the-examples">Examples</a>
<a href="https://github.com/yewstack/yew/tree/v0.11.0/examples">Examples</a>
<span> | </span>
<a href="https://github.com/yewstack/yew/blob/master/CHANGELOG.md">Changelog</a>
<span> | </span>
<a href="https://yew.rs/docs/roadmap">Roadmap</a>
<span> | </span>
<a href="https://github.com/yewstack/yew/blob/master/CODE_OF_CONDUCT.md">Code of Conduct</a>
<a href="https://yew.rs/docs/v/zh_cn/">简体中文文档</a>
</h4>
</div>
## Overview
## About
**Yew** is a modern Rust framework inspired by Elm and React for
creating multi-threaded frontend apps with WebAssembly.
**Yew** is a modern Rust framework for creating multi-threaded front-end web apps with WebAssembly.
The framework supports ***multi-threading & concurrency*** out of the box.
It uses [Web Workers API] to spawn actors (agents) in separate threads
and uses a local scheduler attached to a thread for concurrent tasks.
* Features a macro for declaring interactive HTML with Rust expressions. Developers who have experience using JSX in React should feel quite at home when using Yew.
* Achieves high performance by minimizing DOM API calls for each page render and by making it easy to offload processing to background web workers.
* Supports JavaScript interoperability, allowing developers to leverage NPM packages and integrate with existing JavaScript applications.
[Web Workers API]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API
*Note: Yew is not (yet) production ready but is great for side projects and internal tools*
[Become a sponsor on Patreon](https://www.patreon.com/deniskolodin)
## Contributing
[Check out a live demo](https://yew-todomvc.netlify.com/) powered by [`yew-wasm-pack-template`](https://github.com/yewstack/yew-wasm-pack-template)
Yew is a community effort and we welcome all kinds of contributions, big or small, from developers of all backgrounds. We want the Yew community to be a fun and friendly place, so please review our [Code of Conduct](CODE_OF_CONDUCT.md) to learn what behavior will not be tolerated.
## Cutting Edge technologies
#### 🤓 New to Yew?
### Rust to WASM compilation
Start learning about the framework by helping us improve our [Documentation](https://github.com/yewstack/docs). Pull requests which improve test coverage are also very welcome.
This framework is designed to be compiled into modern browsers' runtimes: wasm, asm.js, emscripten.
#### 🤔 Confused about something?
### Architecture inspired by Elm and Redux
Feel free to drop into our [Gitter chatroom](https://gitter.im/yewframework/Lobby) or open a [new "Question" issue](https://github.com/yewstack/yew/issues/new/choose) to get help from contributors. Oftentimes questions lead to improvements to the ergonomics of the framework, better documentation, and even new features!
Yew implements strict application state management based on message passing and updates:
#### 🙂 Ready to dive into the code?
`src/main.rs`
After reviewing the [Contribution Guide](CONTRIBUTING.md), check out the ["Good First Issues"](https://github.com/yewstack/yew/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22) (they are eager for attention!). Once you find one that interests you, feel free to assign yourself to an issue and don't hesitate to reach out for guidance, the issues vary in complexity.
```rust
use yew::{html, Component, ComponentLink, Html, ShouldRender};
#### 😱 Found a bug?
struct Model {
link: ComponentLink<Self>,
}
enum Msg {
DoIt,
}
impl Component for Model {
// Some details omitted. Explore the examples to see more.
type Message = Msg;
type Properties = ();
fn create(_: Self::Properties, link: ComponentLink<Self>) -> Self {
Model { link }
}
fn update(&mut self, msg: Self::Message) -> ShouldRender {
match msg {
Msg::DoIt => {
// Update your model on events
true
}
}
}
fn view(&self) -> Html {
let onclick = self.link.callback(|_| Msg::DoIt);
html! {
// Render your model here
<button onclick=onclick>{ "Click me!" }</button>
}
}
}
fn main() {
yew::start_app::<Model>();
}
```
Predictable mutability and lifetimes (thanks Rust!) make it possible to reuse a single instance of the model
without a need to create a fresh one on every update. It also helps to reduce memory allocations.
### JSX-like templates with `html!` macro
Feel free to put pure Rust code into HTML tags with all the compiler and borrow checker's benefits.
```rust
html! {
<section class="todoapp">
<header class="header">
<h1>{ "todos" }</h1>
{ view_input(&model) }
</header>
<section class="main">
<input class="toggle-all"
type="checkbox"
checked=model.is_all_completed()
onclick=|_| Msg::ToggleAll />
{ view_entries(&model) }
</section>
</section>
}
```
### Agents - actor model inspired by Erlang and Actix
Every `Component` can spawn an agent and attach to it.
Agents can coordinate global state, spawn long-running tasks, and offload tasks to a web worker.
They run independently of components, but hook nicely into their update mechanism.
```rust
use yew::worker::*;
struct Worker {
link: AgentLink<Worker>,
}
#[derive(Serialize, Deserialize, Debug)]
pub enum Request {
Question(String),
}
#[derive(Serialize, Deserialize, Debug)]
pub enum Response {
Answer(String),
}
impl Agent for Worker {
// Available:
// - `Job` (one per bridge on the main thread)
// - `Context` (shared in the main thread)
// - `Private` (one per bridge in a separate thread)
// - `Public` (shared in a separate thread)
type Reach = Context; // Spawn only one instance on the main thread (all components can share this agent)
type Message = Msg;
type Input = Request;
type Output = Response;
// Create an instance with a link to the agent.
fn create(link: AgentLink<Self>) -> Self {
Worker { link }
}
// Handle inner messages (from callbacks)
fn update(&mut self, msg: Self::Message) { /* ... */ }
// Handle incoming messages from components of other agents.
fn handle_input(&mut self, msg: Self::Input, who: HandlerId) {
match msg {
Request::Question(_) => {
self.link.respond(who, Response::Answer("That's cool!".into()));
},
}
}
}
```
Build the bridge to an instance of this agent.
It spawns a worker automatically or reuses an existing one, depending on the type of the agent:
```rust
struct Model {
context: Box<Bridge<context::Worker>>,
}
enum Msg {
ContextMsg(context::Response),
}
impl Component for Model {
type Message = Msg;
type Properties = ();
fn create(_: Self::Properties, link: ComponentLink<Self>) -> Self {
let callback = link.callback(|message| Msg::ContextMsg(message));
// `Worker::bridge` spawns an instance if no one is available
let context = context::Worker::bridge(callback); // Connected! :tada:
Model { context }
}
}
```
You can use as many agents as you want. For example you could separate all interactions
with a server to a separate thread (a real OS thread because Web Workers map to the native threads).
> **REMEMBER!** Not every API is available for every environment. For example you can't use
`StorageService` from a separate thread. It won't work with `Public` or `Private` agents,
only with `Job` and `Context` ones.
### Components
Yew supports components! You could create a new one by implementing a `Component` trait
and including it directly into the `html!` template:
```rust
html! {
<nav class="menu">
<MyButton title="First Button" />
<MyButton title="Second Button "/>
<MyList name="Grocery List">
<MyListItem text="Apples" />
</MyList>
</nav>
}
```
### Scopes
Components live in an Angular-like scopes with **parent-to-child** *(properties)* and
**child-to-parent** *(events)* interaction.
Properties are also pure Rust types with strict type-checking during the compilation.
```rust
// my_button.rs
#[derive(Clone, Properties, PartialEq)]
pub struct Properties {
pub hidden: bool,
#[props(required)]
pub color: Color,
#[props(required)]
pub onclick: Callback<()>,
}
```
```rust
// confirm_dialog.rs
html! {
<div class="confirm-dialog">
<MyButton onclick=|_| DialogMsg::Cancel color=Color::Red hidden=true />
<MyButton onclick=|_| DialogMsg::Submit color=Color::Blue />
</div>
}
```
### Fragments
Yew supports fragments: elements without a parent which can be attached to one somewhere else.
```rust
html! {
<>
<tr><td>{ "Row" }</td></tr>
<tr><td>{ "Row" }</td></tr>
<tr><td>{ "Row" }</td></tr>
</>
}
```
### Virtual DOM
Yew uses its own **virtual-dom** implementation. It updates the browser's DOM with tiny patches when properties of elements have changed. Every component can be interacted with using its (`Scope`) to pass messages and trigger updates.
The `ShouldRender` returns the value which informs the loop when the component should be re-rendered:
```rust
fn update(&mut self, msg: Self::Message) -> ShouldRender {
match msg {
Msg::UpdateValue(value) => {
self.value = value;
true
}
Msg::Ignore => {
false
}
}
}
```
Using `ShouldRender` is more effective than comparing the model after every update because not every change to the model
causes an update to the view. It allows the framework to only compare parts of the model essential to rendering the view.
### Rust/JS/C-style comments in templates
Use single-line or multi-line Rust comments inside html-templates.
```rust
html! {
<section>
/* Write some ideas
* in multiline comments
*/
<p>{ "and tags can be placed between comments!" }</p>
// <li>{ "or single-line comments" }</li>
</section>
}
```
### Third-party crates and pure Rust expressions inside
Use external crates and put values from them into the template:
```rust
extern crate chrono;
use chrono::prelude::*;
impl Renderable for Model {
fn render(&self) -> Html {
html! {
<p>{ Local::now() }</p>
}
}
}
```
> Some crates don't support the `wasm32-unknown-unknown` target yet.
### Services
Yew has implemented pluggable services that allow you to call external APIs, such as:
JavaScript alerts, timeout, storage, fetches and websockets.
It's a handy alternative to subscriptions.
Implemented:
* `IntervalService`
* `RenderService`
* `ResizeService`
* `TimeoutService`
* `StorageService`
* `DialogService`
* `ConsoleService`
* `FetchService`
* `WebSocketService`
* `KeyboardService`
```rust
use yew::services::{ConsoleService, TimeoutService};
struct Model {
link: ComponentLink<Model>,
console: ConsoleService,
timeout: TimeoutService,
}
impl Component for Model {
fn update(&mut self, msg: Self::Message) -> ShouldRender {
match msg {
Msg::Fire => {
let timeout = self.link.callback(|_| Msg::Timeout);
self.timeout.spawn(Duration::from_secs(5), timeout);
}
Msg::Timeout => {
self.console.log("Timeout!");
}
}
}
}
```
Can't find an essential service? Want to use a library from `npm`?
You can wrap `JavaScript` libraries using `stdweb` and create
your own service implementation. Here's an example below of how to wrap the
[ccxt](https://www.npmjs.com/package/ccxt) library:
```rust
pub struct CcxtService(Option<Value>);
impl CcxtService {
pub fn new() -> Self {
let lib = js! {
return ccxt;
};
CcxtService(Some(lib))
}
pub fn exchanges(&mut self) -> Vec<String> {
let lib = self.0.as_ref().expect("ccxt library object lost");
let v: Value = js! {
var ccxt = @{lib};
console.log(ccxt.exchanges);
return ccxt.exchanges;
};
let v: Vec<String> = v.try_into().expect("can't extract exchanges");
v
}
// Wrap more methods here!
}
```
### Easy-to-use data conversion and destructuring
Yew allows for serialization (store/send and restore/receive) formats.
Implemented: `JSON`, `TOML`, `YAML`, `MSGPACK`, `CBOR`.
In development: `BSON`, `XML`.
```rust
use yew::format::Json;
#[derive(Serialize, Deserialize)]
struct Client {
first_name: String,
last_name: String,
}
struct Model {
local_storage: StorageService,
clients: Vec<Client>,
}
impl Component for Model {
fn update(&mut self, msg: Self::Message) -> ShouldRender {
Msg::Store => {
// Stores it, but in JSON format/layout
self.local_storage.store(KEY, Json(&model.clients));
}
Msg::Restore => {
// Tries to read and destructure it as JSON formatted data
if let Json(Ok(clients)) = self.local_storage.restore(KEY) {
model.clients = clients;
}
}
}
}
```
Only `JSON` is available by default but you can activate the rest through features in
your project's `Cargo.toml`:
```toml
[dependencies]
yew = { git = "https://github.com/yewstack/yew", features = ["toml", "yaml", "msgpack", "cbor"] }
```
## Development setup
Clone or download this repository.
### Install [cargo-web]
This is an optional tool that simplifies deploying web applications:
```bash
cargo install cargo-web
```
> Add `--force` option to ensure you install the latest version.
### Build
```bash
cargo web build
# without cargo-web, only the wasm32-unknown-unknown target is supported
cargo build --target wasm32-unknown-unknown
```
### Running Tests
For the tests to work one have to ensure that `wasm-bindgen-cli` is installed.
[Instructions](https://rustwasm.github.io/docs/wasm-bindgen/wasm-bindgen-test/usage.html#install-the-test-runner)
Additionally a webdriver must be installed locally and configured to be on the
`PATH`. Currently supports `geckodriver`, `chromedriver`, and `safaridriver`,
although more driver support may be added! You can download these at:
* geckodriver - https://github.com/mozilla/geckodriver/releases
* chromedriver - http://chromedriver.chromium.org/downloads
* safaridriver - should be preinstalled on OSX
```bash
./ci/run_tests.sh
```
### Running the examples
There are many examples that show how the framework works:
[counter], [crm], [custom_components], [dashboard], [fragments],
[game_of_life], [mount_point], [npm_and_rest], [timer], [todomvc], [two_apps].
To start an example enter its directory and start it with [cargo-web]:
```bash
cargo web start
```
To run an optimised build instead of a debug build use:
```bash
cargo web start --release
```
This will use the `wasm32-unknown-unknown` target by default, which is Rust's native WebAssembly target.
The Emscripten-based `wasm32-unknown-emscripten` and `asmjs-unknown-emscripten` targets are also supported
if you tell the `cargo-web` to build for them using the `--target` parameter.
[counter]: examples/counter
[crm]: examples/crm
[custom_components]: examples/custom_components
[dashboard]: examples/dashboard
[fragments]: examples/fragments
[game_of_life]: examples/game_of_life
[mount_point]: examples/mount_point
[npm_and_rest]: examples/npm_and_rest
[timer]: examples/timer
[todomvc]: examples/todomvc
[two_apps]: examples/two_apps
[cargo-web]: https://github.com/koute/cargo-web
## Project templates
* [`yew-wasm-pack-template`](https://github.com/yewstack/yew-wasm-pack-template)
* [`yew-wasm-pack-minimal`](https://github.com/yewstack/yew-wasm-pack-minimal)
Please [report all bugs!](https://github.com/yewstack/yew/issues/new/choose) We are happy to help support developers fix the bugs they find if they are interested and have the time.
## Contributors

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status = [
"continuous-integration/travis-ci/push",
]
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# Yew Examples
### Running the examples
To start an example, enter its directory and start it with [cargo-web]:
```bash
cargo web start
```
To run an optimised build instead of a debug build use:
```bash
cargo web start --release
```
The `wasm32-unknown-unknown` target will be used by default, which is Rust's native WebAssembly target. The Emscripten-based `wasm32-unknown-emscripten` and `asmjs-unknown-emscripten` targets are also supported if you tell the `cargo-web` to build for them using the `--target` parameter.
[cargo-web]: https://github.com/koute/cargo-web