sasha240100 e801b69eea WIP: Gulp & Examples
Former-commit-id: 5cadaa780ba82a78cb2805477eacec134a416e9c
2017-01-16 19:51:45 +02:00

264 lines
6.6 KiB
JavaScript

/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
/******/ };
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/ // Flag the module as loaded
/******/ module.l = true;
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/ // identity function for calling harmony imports with the correct context
/******/ __webpack_require__.i = function(value) { return value; };
/******/ // define getter function for harmony exports
/******/ __webpack_require__.d = function(exports, name, getter) {
/******/ if(!__webpack_require__.o(exports, name)) {
/******/ Object.defineProperty(exports, name, {
/******/ configurable: false,
/******/ enumerable: true,
/******/ get: getter
/******/ });
/******/ }
/******/ };
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = function(module) {
/******/ var getter = module && module.__esModule ?
/******/ function getDefault() { return module['default']; } :
/******/ function getModuleExports() { return module; };
/******/ __webpack_require__.d(getter, 'a', getter);
/******/ return getter;
/******/ };
/******/ // Object.prototype.hasOwnProperty.call
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "";
/******/ // Load entry module and return exports
/******/ return __webpack_require__(__webpack_require__.s = 1);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ function(module, exports) {
"use strict";
'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.addAmbient = addAmbient;
exports.addBasicLights = addBasicLights;
exports.addPlane = addPlane;
exports.addBoxPlane = addBoxPlane;
var $world = exports.$world = {
stats: 'fps', // fps, ms, mb or false if not need.
autoresize: 'window',
gravity: [0, -100, 0],
camera: {
position: [0, 10, 50]
},
rendering: {
background: {
color: 0x162129
},
renderer: {
antialias: true
}
},
shadowmap: {
type: THREE.PCFSoftShadowMap
}
};
var $colors = exports.$colors = {
bg: 0x162129,
plane: 0x447F8B,
mesh: 0xF2F2F2,
softbody: 0x434B7F
};
function addAmbient(world, intensity) {
new WHS.AmbientLight({
light: {
intensity: intensity
}
}).addTo(world);
}
function addBasicLights(world) {
var intensity = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.5;
var position = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : [0, 10, 10];
var distance = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 100;
addAmbient(world, 1 - intensity);
return new WHS.PointLight({
light: {
intensity: intensity,
distance: distance
},
shadowmap: {
fov: 90
},
position: position
}).addTo(world);
}
function addPlane(world) {
var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;
return new WHS.Plane({
geometry: {
width: size,
height: size
},
modules: [new PHYSICS.PlaneModule({
mass: 0
})],
material: new THREE.MeshPhongMaterial({ color: 0x447F8B }),
rotation: {
x: -Math.PI / 2
}
}).addTo(world);
}
function addBoxPlane(world) {
var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;
return new WHS.Box({
geometry: {
width: size,
height: 1,
depth: size
},
modules: [new PHYSICS.BoxModule({
mass: 0
})],
material: new THREE.MeshPhongMaterial({ color: 0x447F8B })
}).addTo(world);
}
/***/ },
/* 1 */
/***/ function(module, exports, __webpack_require__) {
"use strict";
'use strict';
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _globals = __webpack_require__(0);
var UTILS = _interopRequireWildcard(_globals);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
var world = new WHS.World(_extends({}, UTILS.$world, {
physics: {
ammo: `${window.location.href}../../../vendor/ammo.js`
},
camera: {
far: 10000,
position: [0, 2, 12]
},
modules: {
scene: false
}
}));
var scene = new THREE.Scene();
var material = new THREE.MeshPhongMaterial({ color: UTILS.$colors.mesh });
var materialNested = material.clone();
materialNested.color.set(0x0000ff);
var materialWHS = material.clone();
materialWHS.color.set(0xffffff);
materialWHS.map = new WHS.texture('{{ assets }}/textures/earth.jpg');
var mesh1 = new THREE.Mesh(new THREE.SphereGeometry(1, 32, 32), material);
mesh1.position.set(2, 2, 0);
scene.add(mesh1);
var mesh2 = new THREE.Mesh(new THREE.SphereGeometry(1, 32, 32), material);
mesh2.position.set(4, 2, 0);
scene.add(mesh2);
var mesh3 = new THREE.Mesh(new THREE.SphereGeometry(0.5, 32, 32), materialNested);
mesh3.position.set(0, 0, 1);
// Nested object.
mesh2.add(mesh3);
world.importScene(scene, true);
world.make$camera();
world.make$rendering();
world.make$helpers();
var sphere = new WHS.Element(new THREE.Mesh(new THREE.SphereGeometry(1, 32, 32), materialWHS), [WHS.MeshComponent]);
sphere.addTo(world);
sphere.position.y = 2;
var light = new WHS.Element(new THREE.PointLight(), [WHS.LightComponent]);
light.wrap();
light.addTo(world);
UTILS.addPlane(world);
UTILS.addBasicLights(world);
world.setControls(new WHS.OrbitControls());
world.start();
/***/ }
/******/ ]);