Alexander Buzin f242313d41 Fix constraints/* examples
Former-commit-id: b2e78a6bfebe15cca34091520ec9c31cf68f8177
2017-01-18 16:02:15 +02:00

53 lines
935 B
JavaScript

import * as UTILS from '../../globals';
console.log(WHS.modules);
const world = new WHS.App([
...UTILS.appModules()
]);
// world.module(new WHS.app.CameraModule({
// position: new THREE.Vector3(0, 100, 50)
// }));
// world.$camera = new WHS.PerspectiveCamera({
// camera: {
// near: 1,
// far: 1000,
// fov: 45,
// aspect: window.innerWidth / window.innerHeight
// },
//
// position: [200, 200, 200]
// });
const sphere = new WHS.Sphere({ // Create sphere comonent.
geometry: {
radius: 5,
widthSegments: 32,
heightSegments: 32
},
modules: [
new PHYSICS.SphereModule({
mass: 10,
restitution: 1
})
],
material: new THREE.MeshPhongMaterial({
color: UTILS.$colors.mesh
}),
position: new THREE.Vector3(0, 20, 0)
});
sphere.addTo(world);
UTILS.addBoxPlane(world);
UTILS.addBasicLights(world);
world.start(); // Start animations and physics simulation.