mirror of
https://github.com/WhitestormJS/whs.js.git
synced 2026-01-18 16:03:24 +00:00
126 lines
2.0 KiB
JavaScript
126 lines
2.0 KiB
JavaScript
(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
|
|
'use strict';
|
|
|
|
var GAME = new WHS.World({
|
|
stats: 'fps', // fps, ms, mb
|
|
autoresize: true,
|
|
|
|
gravity: {
|
|
x: 0,
|
|
y: -100,
|
|
z: 0
|
|
},
|
|
|
|
camera: {
|
|
far: 10000,
|
|
y: 100,
|
|
z: 300
|
|
},
|
|
|
|
shadowmap: {
|
|
type: THREE.PCFSoftShadowMap
|
|
},
|
|
|
|
paths: {
|
|
worker: '../../_libs/physijs_worker.js',
|
|
ammo: '../../_libs/ammo.js'
|
|
}
|
|
});
|
|
|
|
window.model = new WHS.Model({
|
|
geometry: {
|
|
path: '../../../_assets/models/utah-teapot-large.json',
|
|
physics: '../../../_assets/models/utah-teapot-light.json'
|
|
},
|
|
|
|
mass: 100,
|
|
onlyvis: false,
|
|
|
|
material: {
|
|
shading: THREE.SmoothShading,
|
|
map: WHS.texture('../../../_assets/textures/teapot.jpg', { repeat: { x: 2, y: 2 } }),
|
|
kind: 'phong',
|
|
side: THREE.DoubleSide,
|
|
useCustomMaterial: true,
|
|
rest: 0,
|
|
fri: 1
|
|
},
|
|
|
|
pos: {
|
|
x: 0,
|
|
y: 100,
|
|
z: 0
|
|
},
|
|
|
|
scale: {
|
|
x: 4,
|
|
y: 4,
|
|
z: 4
|
|
}
|
|
});
|
|
|
|
window.model.addTo(GAME, 'wait');
|
|
|
|
new WHS.Sphere({
|
|
geometry: {
|
|
radius: 3
|
|
},
|
|
|
|
mass: 12,
|
|
|
|
material: {
|
|
kind: 'phong',
|
|
color: 0x00ff00
|
|
},
|
|
|
|
pos: {
|
|
x: 10, // 45
|
|
y: 250,
|
|
z: 0.769
|
|
}
|
|
}).addTo(GAME);
|
|
|
|
new WHS.Box({
|
|
|
|
geometry: {
|
|
width: 250,
|
|
height: 1,
|
|
depth: 250
|
|
},
|
|
|
|
mass: 0,
|
|
|
|
material: {
|
|
color: 0xff0000,
|
|
kind: 'phong'
|
|
},
|
|
|
|
pos: {
|
|
x: 0,
|
|
y: 0,
|
|
z: 0
|
|
}
|
|
}).addTo(GAME);
|
|
|
|
new WHS.DirectionalLight({
|
|
color: 0xffffff, // 0x00ff00,
|
|
intensity: 2,
|
|
|
|
pos: {
|
|
x: 0,
|
|
y: 10,
|
|
z: 30
|
|
},
|
|
|
|
target: {
|
|
x: 0,
|
|
y: 0,
|
|
z: 0
|
|
}
|
|
}).addTo(GAME);
|
|
|
|
GAME.setControls(WHS.orbitControls());
|
|
GAME.start();
|
|
|
|
},{}]},{},[1]);
|