sasha240100 bd7b69ee34 WIP.
Former-commit-id: 19c571def4df698d43971e1ec8f7aa3da9df139e
2016-06-14 19:32:32 +03:00

146 lines
2.5 KiB
JavaScript

(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
'use strict';
var GAME = new WHS.World({
stats: 'fps', // fps, ms, mb
autoresize: true,
background: 0xcccccc,
helpers: {
grid: {
size: 100,
step: 3
},
axis: {
size: 100
}
},
gravity: {
x: 0,
y: -100,
z: 0
},
camera: {
far: 10000,
y: 10,
z: 30
},
paths: {
worker: '../../_libs/physijs_worker.js',
ammo: '../../_libs/ammo.js'
}
});
var sphere = new WHS.Sphere({
geometry: {
radius: 2
},
mass: 0,
physics: false,
helpers: {
box: true
},
material: {
color: 0xff0000,
kind: 'phong'
},
pos: {
x: 0,
y: 10,
z: 0
}
}).addTo(GAME);
sphere.then(function (obj) {
window.sphere2 = obj.clone();
sphere2.__params.helpers.box = false;
sphere2.__params.helpers.faceNormals = { color: 0x0000ff, size: 0.5 };
sphere2.position.x = 10;
sphere2.wrap('no-transforms');
sphere2.addTo(GAME);
var sphere3 = sphere2.clone();
sphere3.__params.helpers.faceNormals = false;
sphere3.__params.helpers.edges = { color: 0x0000ff, size: 0.5 };
sphere3.position.z = 10;
sphere3.wrap('no-transforms');
sphere3.addTo(GAME);
var sphere4 = sphere3.clone();
sphere4.__params.helpers.edges = false;
sphere4.__params.helpers.vertexNormals = { color: 0x00ff00, size: 0.5 };
sphere4.position.x = 0;
sphere4.wrap('no-transforms');
sphere4.addTo(GAME);
});
new WHS.Plane({
geometry: {
width: 250,
height: 250
},
material: {
color: 0xcccccc,
kind: 'basic'
},
pos: {
x: 0,
y: 0,
z: 0
},
rot: {
x: -Math.PI / 2,
y: 0,
z: 0
}
}).addTo(GAME);
new WHS.PointLight({
light: {
intensity: 2,
distance: 200
},
pos: {
x: 0,
y: 10,
z: 30
},
target: {
x: 0,
y: 0,
z: 0
}
}).addTo(GAME);
new WHS.AmbientLight({
light: {
intensity: 0.5
}
}).addTo(GAME);
// GAME.ground.mesh.__dirtyRotation = true;
// GAME.ground.rotation.set(-Math.PI/2, 0, 0);
GAME.setControls(WHS.orbitControls());
GAME.start();
},{}]},{},[1]);