2017-01-16 19:51:45 +02:00

255 lines
6.2 KiB
JavaScript

/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
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/******/ // The require function
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/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
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/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/ // Flag the module as loaded
/******/ module.l = true;
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/ // identity function for calling harmony imports with the correct context
/******/ __webpack_require__.i = function(value) { return value; };
/******/ // define getter function for harmony exports
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/******/ // Object.prototype.hasOwnProperty.call
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/******/ ([
/* 0 */
/***/ function(module, exports) {
"use strict";
'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.addAmbient = addAmbient;
exports.addBasicLights = addBasicLights;
exports.addPlane = addPlane;
exports.addBoxPlane = addBoxPlane;
var $world = exports.$world = {
stats: 'fps', // fps, ms, mb or false if not need.
autoresize: 'window',
gravity: [0, -100, 0],
camera: {
position: [0, 10, 50]
},
rendering: {
background: {
color: 0x162129
},
renderer: {
antialias: true
}
},
shadowmap: {
type: THREE.PCFSoftShadowMap
}
};
var $colors = exports.$colors = {
bg: 0x162129,
plane: 0x447F8B,
mesh: 0xF2F2F2,
softbody: 0x434B7F
};
function addAmbient(world, intensity) {
new WHS.AmbientLight({
light: {
intensity: intensity
}
}).addTo(world);
}
function addBasicLights(world) {
var intensity = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.5;
var position = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : [0, 10, 10];
var distance = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 100;
addAmbient(world, 1 - intensity);
return new WHS.PointLight({
light: {
intensity: intensity,
distance: distance
},
shadowmap: {
fov: 90
},
position: position
}).addTo(world);
}
function addPlane(world) {
var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;
return new WHS.Plane({
geometry: {
width: size,
height: size
},
modules: [new PHYSICS.PlaneModule({
mass: 0
})],
material: new THREE.MeshPhongMaterial({ color: 0x447F8B }),
rotation: {
x: -Math.PI / 2
}
}).addTo(world);
}
function addBoxPlane(world) {
var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;
return new WHS.Box({
geometry: {
width: size,
height: 1,
depth: size
},
modules: [new PHYSICS.BoxModule({
mass: 0
})],
material: new THREE.MeshPhongMaterial({ color: 0x447F8B })
}).addTo(world);
}
/***/ },
/* 1 */
/***/ function(module, exports, __webpack_require__) {
"use strict";
'use strict';
var _globals = __webpack_require__(0);
var UTILS = _interopRequireWildcard(_globals);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
var world = new WHS.App([new WHS.modules.ElementModule(), new WHS.modules.SceneModule(), new WHS.modules.CameraModule({
position: new THREE.Vector3(0, 10, 50)
}), new WHS.modules.RenderingModule({
bgColor: 0x162129,
renderer: {
antialias: true,
shadowmap: {
type: THREE.PCFSoftShadowMap
}
}
}), new PHYSICS.WorldModule({
ammo: `${window.location.href}../../../vendor/ammo.js`
}), new WHS.OrbitControlsModule(), new WHS.modules.AutoresizeModule()]);
// world.module(new WHS.modules.CameraModule({
// position: new THREE.Vector3(0, 100, 50)
// }));
// world.$camera = new WHS.PerspectiveCamera({
// camera: {
// near: 1,
// far: 1000,
// fov: 45,
// aspect: window.innerWidth / window.innerHeight
// },
//
// position: [200, 200, 200]
// });
var sphere = new WHS.Sphere({ // Create sphere comonent.
geometry: {
radius: 5,
widthSegments: 32,
heightSegments: 32
},
modules: [new PHYSICS.SphereModule({
mass: 10,
restitution: 1
})],
material: new THREE.MeshPhongMaterial({
color: UTILS.$colors.mesh
}),
position: new THREE.Vector3(0, 20, 0)
});
sphere.addTo(world);
UTILS.addBoxPlane(world);
UTILS.addBasicLights(world);
world.start(); // Start animations and physics simulation.
/***/ }
/******/ ]);