mirror of
https://github.com/WhitestormJS/whs.js.git
synced 2026-02-01 16:57:32 +00:00
71 lines
1.1 KiB
JavaScript
71 lines
1.1 KiB
JavaScript
const GAME = new WHS.World({
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stats: 'fps', // fps, ms, mb
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autoresize: true,
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gravity: {
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x: 0,
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y: -100,
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z: 0
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},
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camera: {
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far: 10000,
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y: 10,
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z: 30
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},
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init: {
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scene: false
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}
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});
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const scene = new THREE.Scene();
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const obj1 = new THREE.Mesh(new THREE.SphereGeometry(3, 32, 32), new THREE.MeshBasicMaterial({color: 0xffffff}));
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obj1.position.set(6, 6, 0);
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scene.add(obj1);
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const obj2 = new THREE.Mesh(new THREE.SphereGeometry(3, 32, 32), new THREE.MeshBasicMaterial({color: 0xffffff}));
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obj2.position.set(12, 6, 0);
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scene.add(obj2);
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GAME.setScene(scene, true);
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GAME._initCamera();
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GAME._initRenderer();
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GAME._initHelpers();
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const sphere = new WHS.Shape(
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new THREE.Mesh(new THREE.SphereGeometry(3, 32, 32), new THREE.MeshBasicMaterial({color: 0xffffff}))
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);
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sphere.addTo(GAME);
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sphere.position.y = 3;
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new WHS.Plane({
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geometry: {
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width: 250,
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height: 250
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},
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mass: 0,
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material: {
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color: 0xff0000,
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kind: 'basic'
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},
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pos: {
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x: 0,
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y: 0,
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z: 0
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},
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rot: {
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x: -Math.PI / 2
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}
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}).addTo(GAME);
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GAME.start();
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