2017-01-09 03:54:10 +02:00

63 lines
1.1 KiB
JavaScript

import * as UTILS from '../../globals';
window.world = new (PHYSICS.$world(WHS.World))({
...UTILS.$world,
physics: {
ammo: process.ammoPath
},
autoresize: { delay: 50 },
height: 300,
width: 600,
container: document.getElementById('embed')
});
const sphere = new (PHYSICS.$rigidBody(WHS.Sphere, PHYSICS.SPHERE))({ // Create sphere comonent.
geometry: {
radius: 3,
widthSegments: 32,
heightSegments: 32
},
mass: 10, // Mass of physics object.
material: {
color: UTILS.$colors.mesh,
kind: 'lambert'
},
position: [0, 100, 0]
});
sphere.addTo(world);
const mouse = new WHS.VirtualMouse(world);
mouse.track(sphere);
sphere.on('mouseover', () => {
sphere.material.color.set(0xffff00);
console.log('mouseover');
});
sphere.on('mousemove', () => {
console.log('mousemove');
});
sphere.on('mouseout', () => {
sphere.material.color.set(UTILS.$colors.mesh);
console.log('mouseout');
});
sphere.on('click', () => {
alert('click!');
});
UTILS.addPlane(world);
UTILS.addBasicLights(world);
world.start(); // Start animations and physics simulation.
world.setControls(new WHS.OrbitControls());