Alexander Buzin 94281dae50 v2.2.0-alpha.0
Former-commit-id: a9cb3cebf19b298c5f08c87b208f26bfe5c5dfa4
2018-05-19 01:24:51 +03:00

74 lines
1.3 KiB
JavaScript

import * as UTILS from '@utils';
const mouse = new WHS.VirtualMouseModule();
const app = new WHS.App([
new WHS.ElementModule(),
new WHS.SceneModule(),
new WHS.DefineModule('camera', new WHS.PerspectiveCamera({
position: new THREE.Vector3(0, 10, 50)
})),
new WHS.RenderingModule({
bgColor: 0x162129,
renderer: {
antialias: true,
shadowmap: {
type: THREE.PCFSoftShadowMap
}
}
}),
new PHYSICS.WorldModule({
ammo: process.ammoPath
}),
new WHS.OrbitControlsModule(),
new WHS.ResizeModule(),
mouse
]);
const sphere = new WHS.Sphere({ // Create sphere component.
geometry: {
radius: 3,
widthSegments: 32,
heightSegments: 32
},
modules: [
new PHYSICS.SphereModule({
mass: 10
})
],
material: new THREE.MeshPhongMaterial({
color: UTILS.$colors.mesh
}),
position: [0, 100, 0]
});
sphere.addTo(app);
mouse.track(sphere);
sphere.on('mouseover', () => {
sphere.material.color.set(0xffff00);
console.log('mouseover');
});
sphere.on('mousemove', () => {
console.log('mousemove');
});
sphere.on('mouseout', () => {
sphere.material.color.set(UTILS.$colors.mesh);
console.log('mouseout');
});
sphere.on('click', () => {
alert('click!');
});
UTILS.addPlane(app);
UTILS.addBasicLights(app);
app.start(); // Start animations and physics simulation.