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https://github.com/WhitestormJS/whs.js.git
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74 lines
1.3 KiB
JavaScript
74 lines
1.3 KiB
JavaScript
import * as UTILS from '@utils';
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const mouse = new WHS.VirtualMouseModule();
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const app = new WHS.App([
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new WHS.ElementModule(),
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new WHS.SceneModule(),
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new WHS.DefineModule('camera', new WHS.PerspectiveCamera({
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position: new THREE.Vector3(0, 10, 50)
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})),
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new WHS.RenderingModule({
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bgColor: 0x162129,
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renderer: {
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antialias: true,
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shadowmap: {
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type: THREE.PCFSoftShadowMap
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}
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}
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}),
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new PHYSICS.WorldModule({
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ammo: process.ammoPath
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}),
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new WHS.OrbitControlsModule(),
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new WHS.ResizeModule(),
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mouse
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]);
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const sphere = new WHS.Sphere({ // Create sphere component.
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geometry: {
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radius: 3,
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widthSegments: 32,
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heightSegments: 32
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},
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modules: [
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new PHYSICS.SphereModule({
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mass: 10
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})
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],
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material: new THREE.MeshPhongMaterial({
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color: UTILS.$colors.mesh
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}),
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position: [0, 100, 0]
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});
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sphere.addTo(app);
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mouse.track(sphere);
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sphere.on('mouseover', () => {
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sphere.material.color.set(0xffff00);
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console.log('mouseover');
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});
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sphere.on('mousemove', () => {
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console.log('mousemove');
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});
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sphere.on('mouseout', () => {
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sphere.material.color.set(UTILS.$colors.mesh);
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console.log('mouseout');
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});
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sphere.on('click', () => {
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alert('click!');
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});
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UTILS.addPlane(app);
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UTILS.addBasicLights(app);
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app.start(); // Start animations and physics simulation.
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