import * as UTILS from '../../globals'; const world = new WHS.App([ ...UTILS.appModules() ]); const sphere = new WHS.Sphere({ // Create sphere comonent. geometry: { radius: 5, widthSegments: 32, heightSegments: 32 }, modules: [ new PHYSICS.SphereModule({ mass: 10, restitution: 1 }) ], material: new THREE.MeshPhongMaterial({ color: UTILS.$colors.mesh }), position: new THREE.Vector3(0, 20, 0) }); sphere.addTo(world); UTILS.addBoxPlane(world); UTILS.addBasicLights(world); world.start(); // Start animations and physics simulation.