/******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) /******/ return installedModules[moduleId].exports; /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ i: moduleId, /******/ l: false, /******/ exports: {} /******/ }; /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ // Flag the module as loaded /******/ module.l = true; /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ // identity function for calling harmony imports with the correct context /******/ __webpack_require__.i = function(value) { return value; }; /******/ // define getter function for harmony exports /******/ __webpack_require__.d = function(exports, name, getter) { /******/ if(!__webpack_require__.o(exports, name)) { /******/ Object.defineProperty(exports, name, { /******/ configurable: false, /******/ enumerable: true, /******/ get: getter /******/ }); /******/ } /******/ }; /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = function(module) { /******/ var getter = module && module.__esModule ? /******/ function getDefault() { return module['default']; } : /******/ function getModuleExports() { return module; }; /******/ __webpack_require__.d(getter, 'a', getter); /******/ return getter; /******/ }; /******/ // Object.prototype.hasOwnProperty.call /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ // Load entry module and return exports /******/ return __webpack_require__(__webpack_require__.s = 1); /******/ }) /************************************************************************/ /******/ ([ /* 0 */ /***/ function(module, exports) { "use strict"; 'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.addAmbient = addAmbient; exports.addBasicLights = addBasicLights; exports.addPlane = addPlane; exports.addBoxPlane = addBoxPlane; var $world = exports.$world = { stats: 'fps', // fps, ms, mb or false if not need. autoresize: 'window', gravity: [0, -100, 0], camera: { position: [0, 10, 50] }, rendering: { background: { color: 0x162129 }, renderer: { antialias: true } }, shadowmap: { type: THREE.PCFSoftShadowMap } }; var $colors = exports.$colors = { bg: 0x162129, plane: 0x447F8B, mesh: 0xF2F2F2, softbody: 0x434B7F }; function addAmbient(world, intensity) { new WHS.AmbientLight({ light: { intensity: intensity } }).addTo(world); } function addBasicLights(world) { var intensity = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.5; var position = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : [0, 10, 10]; var distance = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 100; addAmbient(world, 1 - intensity); return new WHS.PointLight({ light: { intensity: intensity, distance: distance }, shadowmap: { fov: 90 }, position: position }).addTo(world); } function addPlane(world) { var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100; return new WHS.Plane({ geometry: { width: size, height: size }, modules: [new PHYSICS.PlaneModule({ mass: 0 })], material: new THREE.MeshPhongMaterial({ color: 0x447F8B }), rotation: { x: -Math.PI / 2 } }).addTo(world); } function addBoxPlane(world) { var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100; return new WHS.Box({ geometry: { width: size, height: 1, depth: size }, modules: [new PHYSICS.BoxModule({ mass: 0 })], material: new THREE.MeshPhongMaterial({ color: 0x447F8B }) }).addTo(world); } /***/ }, /* 1 */ /***/ function(module, exports, __webpack_require__) { "use strict"; 'use strict'; var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _globals = __webpack_require__(0); var UTILS = _interopRequireWildcard(_globals); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } var world = new WHS.World(_extends({}, UTILS.$world, { physics: { ammo: `${window.location.href}../../../vendor/ammo.js` }, camera: { far: 10000, position: [0, 2, 12] }, modules: { scene: false } })); var scene = new THREE.Scene(); var material = new THREE.MeshPhongMaterial({ color: UTILS.$colors.mesh }); var materialNested = material.clone(); materialNested.color.set(0x0000ff); var materialWHS = material.clone(); materialWHS.color.set(0xffffff); materialWHS.map = new WHS.texture('{{ assets }}/textures/earth.jpg'); var mesh1 = new THREE.Mesh(new THREE.SphereGeometry(1, 32, 32), material); mesh1.position.set(2, 2, 0); scene.add(mesh1); var mesh2 = new THREE.Mesh(new THREE.SphereGeometry(1, 32, 32), material); mesh2.position.set(4, 2, 0); scene.add(mesh2); var mesh3 = new THREE.Mesh(new THREE.SphereGeometry(0.5, 32, 32), materialNested); mesh3.position.set(0, 0, 1); // Nested object. mesh2.add(mesh3); world.importScene(scene, true); world.make$camera(); world.make$rendering(); world.make$helpers(); var sphere = new WHS.Element(new THREE.Mesh(new THREE.SphereGeometry(1, 32, 32), materialWHS), [WHS.MeshComponent]); sphere.addTo(world); sphere.position.y = 2; var light = new WHS.Element(new THREE.PointLight(), [WHS.LightComponent]); light.wrap(); light.addTo(world); UTILS.addPlane(world); UTILS.addBasicLights(world); world.setControls(new WHS.OrbitControls()); world.start(); /***/ } /******/ ]);