(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o= 0) color.g -= 0.01; if (color.b >= 0) color.b -= 0.01; if (color.r >= 1) { (function () { object.getWorld().removeLoop(animation); animation.stop(); object.M_color.setRGB(1, 0, 0); var animation2 = new WHS.Loop(function () { object.M_color = color; if (color.r >= 0) color.r -= 0.01; if (color.g <= 1) color.g += 0.01; if (color.b >= 0) color.b -= 0.01; if (color.r <= 0 && color.g >= 1) { (function () { object.getWorld().removeLoop(animation2); animation2.stop(); object.M_color.setRGB(1, 0, 0); var animation3 = new WHS.Loop(function () { object.M_color = color; if (color.r >= 0) color.r -= 0.01; if (color.g >= 0) color.g -= 0.01; if (color.b <= 1) color.b += 0.01; if (color.g <= 0 && color.b >= 1) { object.getWorld().removeLoop(animation3); animation3.stop(); object.M_color.setRGB(0, 0, 1); object.getWorld().addLoop(animation); animation.start(); } }); object.getWorld().addLoop(animation3); animation3.start(); })(); } }); object.getWorld().addLoop(animation2); animation2.start(); })(); } }); object.getWorld().addLoop(animation); animation.start(); }; var GAME = new WHS.World({ stats: 'fps', // fps, ms, mb autoresize: "window", gravity: { x: 0, y: -50, z: 0 }, camera: { far: 10000, y: 10, z: 30 }, shadowmap: { type: THREE.PCFSoftShadowMap } }); var torus = new WHS.Torus({ geometry: { radius: 5, tube: 2 }, mass: 0, material: { color: 0xff0000, kind: 'phong' }, pos: { x: 0, y: 10, z: 0 } }); GAME.add(torus); torus.changeColor(); new WHS.Box({ geometry: { width: 250, height: 1, depth: 250 }, mass: 0, material: { color: 0xff0000, kind: 'phong' }, pos: { x: 0, y: 0, z: 0 } }).addTo(GAME); new WHS.DirectionalLight({ color: 0xffffff, // 0x00ff00, intensity: 2, pos: { x: 0, y: 10, z: 30 }, target: { x: 0, y: 0, z: 0 } }).addTo(GAME); GAME.setControls(WHS.orbitControls()); GAME.start(); },{}]},{},[1]);