import * as UTILS from '@utils'; const app = new WHS.App([ ...UTILS.appModules() ]); const sphere = new WHS.Cylinder({ // Create sphere comonent. geometry: { radiusTop: 1, radiusBottom: 1, height: 2, radiusSegments: 32, heightSegments: 32, }, modules: [ new PHYSICS.CylinderModule({ mass: 2, restitution: 1 }) ], material: new THREE.MeshPhongMaterial({ color: UTILS.$colors.mesh }), position: new THREE.Vector3(0, 20, 0) }); sphere.addTo(app); UTILS.addBoxPlane(app); UTILS.addBasicLights(app); app.start(); // Start animations and physics simulation.