import * as UTILS from '@utils'; import {connect} from '@api'; // eslint-disable-line const app = new WHS.App([ new WHS.ElementModule(), new WHS.SceneModule(), new WHS.DefineModule('camera', new WHS.PerspectiveCamera(UTILS.appDefaults.camera)), new WHS.RenderingModule(UTILS.appDefaults.rendering, { shadow: true }), new PHYSICS.WorldModule(UTILS.appDefaults.physics), new WHS.OrbitControlsModule(), new WHS.ResizeModule(), new StatsModule() ]); const {ready} = connect(); const sphere = new WHS.Sphere({ // Create sphere comonent. geometry: { radius: 5, widthSegments: 32, heightSegments: 32 }, modules: [ new PHYSICS.SphereModule({ mass: 10, restitution: 1 }) ], material: new THREE.MeshPhongMaterial({ color: UTILS.$colors.mesh }), position: new THREE.Vector3(0, 20, 0) }); sphere.addTo(app); UTILS.addBoxPlane(app); UTILS.addBasicLights(app); app.start(); // Start animations and physics simulation. ready();