import * as UTILS from '@utils'; const mouse = new WHS.VirtualMouseModule(); const Dragging = new DragModule(); const app = new WHS.App([ new WHS.ElementModule(), new WHS.SceneModule(), new WHS.DefineModule('camera', new WHS.PerspectiveCamera({ position: new THREE.Vector3(0, 10, 50) })), new WHS.RenderingModule({ bgColor: 0x162129, renderer: { antialias: true, shadowmap: { type: THREE.PCFSoftShadowMap } } }), new PHYSICS.WorldModule({ ammo: process.ammoPath }), // new WHS.OrbitControlsModule(), new WHS.ResizeModule(), mouse, Dragging ]); const sphere = new WHS.Sphere({ // Create sphere component. geometry: { radius: 3, widthSegments: 32, heightSegments: 32 }, modules: [ // new PHYSICS.SphereModule({ // mass: 10 // }), Dragging.mesh() ], material: new THREE.MeshPhongMaterial({ color: UTILS.$colors.mesh }), position: [0, 3, 0] }); sphere.addTo(app); mouse.track(sphere); // sphere.on('mouseover', () => { // sphere.material.color.set(0xffff00); // console.log('mouseover'); // }); // // sphere.on('mousemove', () => { // console.log('mousemove'); // }); // // sphere.on('mouseout', () => { // sphere.material.color.set(UTILS.$colors.mesh); // console.log('mouseout'); // }); // // sphere.on('click', () => { // alert('click!'); // }); UTILS.addPlane(app); UTILS.addBasicLights(app); app.start(); // Start animations and physics simulation.