wgpu/examples/data/triangle.vert
2019-07-27 14:26:06 +02:00

16 lines
236 B
GLSL

#version 450
out gl_PerVertex {
vec4 gl_Position;
};
const vec2 positions[3] = vec2[3](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
}