mirror of
https://github.com/gfx-rs/wgpu.git
synced 2025-12-08 21:26:17 +00:00
159 lines
5.5 KiB
Rust
159 lines
5.5 KiB
Rust
use wgpu_test::{gpu_test, GpuTestConfiguration, GpuTestInitializer, TestParameters};
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pub fn all_tests(vec: &mut Vec<GpuTestInitializer>) {
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vec.push(RESOLVE_WITH_TRANSIENT);
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}
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#[gpu_test]
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static RESOLVE_WITH_TRANSIENT: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(TestParameters::default())
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.run_async(|ctx| async move {
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const SIZE: wgpu::Extent3d = wgpu::Extent3d {
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width: 256,
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height: 256,
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depth_or_array_layers: 1,
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};
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let shader_src = "
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@vertex
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fn vs_main(@builtin(vertex_index) index: u32) -> @builtin(position) vec4f {
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let positions: array<vec2f, 3> = array<vec2f, 3>(
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vec2f(-1.0, -1.0),
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vec2f(-1.0, 3.0),
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vec2f(3.0, -1.0)
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);
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return vec4f(positions[index], 0.0, 1.0);
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}
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@fragment
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fn fs_main() -> @location(0) vec4f {
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return vec4f(1.0);
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}
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";
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let shader = ctx
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.device
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.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(shader_src.into()),
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});
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let pipeline_desc = wgpu::RenderPipelineDescriptor {
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label: None,
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layout: None,
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vertex: wgpu::VertexState {
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buffers: &[],
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module: &shader,
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entry_point: Some("vs_main"),
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compilation_options: Default::default(),
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},
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 4,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: Some("fs_main"),
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compilation_options: Default::default(),
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targets: &[Some(wgpu::ColorTargetState {
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format: wgpu::TextureFormat::Rgba8Unorm,
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blend: None,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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multiview: None,
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cache: None,
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};
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let pipeline = ctx.device.create_render_pipeline(&pipeline_desc);
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let transient_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: SIZE,
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mip_level_count: 1,
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sample_count: 4,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8Unorm,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TRANSIENT,
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view_formats: &[],
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});
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let target_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: SIZE,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8Unorm,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: 256 * 256 * 4,
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usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
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mapped_at_creation: false,
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});
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let mut encoder = ctx
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
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{
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &transient_texture.create_view(&wgpu::TextureViewDescriptor::default()),
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depth_slice: None,
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resolve_target: Some(
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&target_texture.create_view(&wgpu::TextureViewDescriptor::default()),
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),
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
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store: wgpu::StoreOp::Discard,
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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});
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rpass.set_pipeline(&pipeline);
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rpass.draw(0..3, 0..1);
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}
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encoder.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: &target_texture,
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mip_level: 0,
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origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &readback_buffer,
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layout: wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(256 * 4),
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rows_per_image: Some(256),
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},
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},
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SIZE,
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);
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ctx.queue.submit([encoder.finish()]);
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let slice = readback_buffer.slice(..);
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slice.map_async(wgpu::MapMode::Read, |_| ());
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ctx.async_poll(wgpu::PollType::wait_indefinitely())
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.await
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.unwrap();
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let data = slice.get_mapped_range();
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let succeeded = data.iter().all(|b| *b == u8::MAX);
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assert!(succeeded);
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});
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