wgpu/cts_runner/test.lst
2025-07-10 09:52:20 -07:00

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unittests:*
webgpu:api,operation,command_buffer,basic:*
webgpu:api,operation,command_buffer,copyBufferToBuffer:*
webgpu:api,operation,compute,basic:memcpy:*
//FAIL: webgpu:api,operation,compute,basic:large_dispatch:*
webgpu:api,operation,compute_pipeline,overrides:*
webgpu:api,operation,device,lost:*
webgpu:api,validation,encoding,beginComputePass:*
webgpu:api,validation,encoding,beginRenderPass:*
webgpu:api,validation,encoding,cmds,clearBuffer:*
webgpu:api,validation,encoding,cmds,compute_pass:set_pipeline:*
webgpu:api,validation,encoding,cmds,compute_pass:dispatch_sizes:*
webgpu:api,validation,encoding,cmds,copyTextureToTexture:copy_with_invalid_or_destroyed_texture:*
webgpu:api,validation,encoding,cmds,copyTextureToTexture:texture,device_mismatch:*
webgpu:api,validation,encoding,cmds,copyTextureToTexture:mipmap_level:*
webgpu:api,validation,encoding,cmds,copyTextureToTexture:texture_usage:*
webgpu:api,validation,encoding,cmds,copyTextureToTexture:sample_count:*
//FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:multisampled_copy_restrictions:*
// texture_format_compatibility fails on Windows and Mac in CI.
// It passes locally on Mac. It is also a relatively long test.
//FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:texture_format_compatibility:*
//FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:depth_stencil_copy_restrictions:*
//FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:copy_ranges:*
//FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:copy_within_same_texture:*
//FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:copy_aspects:*
// Fails on Windows, https://github.com/gfx-rs/wgpu/issues/7844.
//FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:copy_ranges_with_compressed_texture_formats:*
webgpu:api,validation,encoding,cmds,index_access:*
//FAIL: webgpu:api,validation,encoding,cmds,render,draw:*
webgpu:api,validation,encoding,cmds,render,draw:index_buffer_OOB:*
webgpu:api,validation,encoding,cmds,render,draw:unused_buffer_bound:*
webgpu:api,validation,encoding,cmds,render,setIndexBuffer:index_buffer_state:*
webgpu:api,validation,encoding,cmds,render,setVertexBuffer:vertex_buffer_state:*
webgpu:api,validation,encoding,encoder_state:*
webgpu:api,validation,encoding,encoder_open_state:non_pass_commands:*
webgpu:api,validation,encoding,encoder_open_state:render_pass_commands:*
//FAIL: webgpu:api,validation,encoding,encoder_open_state:render_bundle_commands:*
// https://github.com/gfx-rs/wgpu/issues/7857
webgpu:api,validation,encoding,encoder_open_state:compute_pass_commands:*
webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_binding_mismatch:encoderType="compute%20pass";*
webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_binding_mismatch:encoderType="render%20pass";*
webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_resource_type_mismatch:encoderType="compute%20pass";*
webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_resource_type_mismatch:encoderType="render%20pass";*
webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_visibility_mismatch:encoderType="compute%20pass";*
webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_visibility_mismatch:encoderType="render%20pass";*
webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bind_groups_and_pipeline_layout_mismatch:encoderType="compute%20pass";*
webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bind_groups_and_pipeline_layout_mismatch:encoderType="render%20pass";*
webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:buffer_binding,render_pipeline:*
webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:sampler_binding,render_pipeline:*
webgpu:api,validation,image_copy,layout_related:copy_end_overflows_u64:*
webgpu:api,validation,image_copy,texture_related:format:dimension="1d";*
webgpu:api,validation,queue,submit:command_buffer,device_mismatch:*
webgpu:api,validation,queue,submit:command_buffer,duplicate_buffers:*
webgpu:api,validation,queue,submit:command_buffer,submit_invalidates:*
//FAIL: webgpu:api,validation,queue,submit:command_buffer,invalid_submit_invalidates:*
// https://github.com/gfx-rs/wgpu/issues/3911#issuecomment-2972995675
webgpu:api,validation,render_pass,render_pass_descriptor:attachments,*
webgpu:api,validation,render_pass,render_pass_descriptor:resolveTarget,*
webgpu:api,validation,texture,rg11b10ufloat_renderable:*
webgpu:api,operation,render_pipeline,overrides:*
webgpu:api,operation,rendering,basic:clear:*
webgpu:api,operation,rendering,basic:fullscreen_quad:*
//FAIL: webgpu:api,operation,rendering,basic:large_draw:*
webgpu:api,operation,rendering,color_target_state:blending,GPUBlendComponent:*
webgpu:api,operation,rendering,color_target_state:blending,formats:*
webgpu:api,operation,rendering,color_target_state:blend_constant,setting:*
webgpu:api,operation,rendering,depth:*
webgpu:api,operation,rendering,draw:*
webgpu:api,operation,shader_module,compilation_info:*
webgpu:api,operation,uncapturederror:iff_uncaptured:*
//FAIL: webgpu:shader,execution,expression,call,builtin,select:*
// - Fails with `const`/abstract int cases on all platforms because of <https://github.com/gfx-rs/wgpu/issues/4507>.
// - Fails with `vec3` & `f16` cases on macOS because of <https://github.com/gfx-rs/wgpu/issues/5262>.
//FAIL: webgpu:api,operation,uncapturederror:onuncapturederror_order_wrt_addEventListener
// There are also two unimplemented SKIPs in uncapturederror not enumerated here.
webgpu:api,validation,encoding,queries,general:occlusion_query,query_type:*
webgpu:shader,execution,expression,call,builtin,textureSample:sampled_1d_coords:*
webgpu:shader,execution,expression,call,builtin,textureSampleBaseClampToEdge:2d_coords:stage="c";textureType="texture_2d<f32>";*
webgpu:shader,execution,flow_control,return:*
webgpu:shader,validation,expression,call,builtin,max:values:*
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break_if"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="continue"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="for3"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="for4"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="for5"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop4"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop5"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop6"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop8"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="switch1"
//FAIL: 9 invalid_statements subtests due to https://github.com/gfx-rs/wgpu/issues/7733