wgpu/player/tests/data/zero-init-texture-binding.wgsl
2021-12-03 17:11:26 -05:00

7 lines
238 B
WebGPU Shading Language

[[group(0), binding(0)]] var tex: texture_2d<f32>;
[[group(0), binding(1)]] var tex_storage: texture_storage_2d<rgba8uint, write>;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(global_invocation_id)]] global_id: vec3<u32>) {
}