mirror of
https://github.com/gfx-rs/wgpu.git
synced 2025-12-08 21:26:17 +00:00
368 lines
11 KiB
Rust
368 lines
11 KiB
Rust
mod allocator;
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mod bind;
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mod compute;
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mod render;
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mod transfer;
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pub(crate) use self::allocator::CommandAllocator;
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pub use self::compute::*;
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pub use self::render::*;
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pub use self::transfer::*;
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use crate::device::{
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FramebufferKey, RenderPassKey,
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all_buffer_stages, all_image_stages,
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};
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use crate::registry::{Items, HUB};
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use crate::swap_chain::{SwapChainLink, SwapImageEpoch};
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use crate::track::{BufferTracker, TextureTracker};
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use crate::{conv, resource};
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use crate::{
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BufferId, CommandBufferId, ComputePassId, DeviceId,
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RenderPassId, TextureId, TextureViewId,
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BufferUsageFlags, TextureUsageFlags, Color,
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LifeGuard, Stored, WeaklyStored,
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B,
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};
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use hal::command::RawCommandBuffer;
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use hal::{Device as _Device};
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use log::trace;
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use std::collections::hash_map::Entry;
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use std::ops::Range;
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use std::{iter, slice};
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use std::thread::ThreadId;
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
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pub enum LoadOp {
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Clear = 0,
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Load = 1,
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}
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
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pub enum StoreOp {
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Store = 0,
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}
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#[repr(C)]
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pub struct RenderPassColorAttachmentDescriptor<T> {
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pub attachment: T,
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pub load_op: LoadOp,
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pub store_op: StoreOp,
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pub clear_color: Color,
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}
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#[repr(C)]
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pub struct RenderPassDepthStencilAttachmentDescriptor<T> {
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pub attachment: T,
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pub depth_load_op: LoadOp,
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pub depth_store_op: StoreOp,
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pub clear_depth: f32,
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pub stencil_load_op: LoadOp,
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pub stencil_store_op: StoreOp,
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pub clear_stencil: u32,
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}
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#[repr(C)]
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pub struct RenderPassDescriptor {
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pub color_attachments: *const RenderPassColorAttachmentDescriptor<TextureViewId>,
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pub color_attachments_length: usize,
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pub depth_stencil_attachment: *const RenderPassDepthStencilAttachmentDescriptor<TextureViewId>,
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}
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pub struct CommandBuffer<B: hal::Backend> {
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pub(crate) raw: Vec<B::CommandBuffer>,
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recorded_thread_id: ThreadId,
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device_id: Stored<DeviceId>,
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pub(crate) life_guard: LifeGuard,
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pub(crate) buffer_tracker: BufferTracker,
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pub(crate) texture_tracker: TextureTracker,
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pub(crate) swap_chain_links: Vec<SwapChainLink<SwapImageEpoch>>,
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}
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impl CommandBuffer<B> {
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pub(crate) fn insert_barriers<I, J, Gb, Gt>(
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raw: &mut <B as hal::Backend>::CommandBuffer,
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buffer_iter: I,
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texture_iter: J,
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buffer_guard: &Gb,
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texture_guard: &Gt,
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) where
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I: Iterator<Item = (BufferId, Range<BufferUsageFlags>)>,
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J: Iterator<Item = (TextureId, Range<TextureUsageFlags>)>,
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Gb: Items<resource::Buffer<B>>,
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Gt: Items<resource::Texture<B>>,
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{
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let buffer_barriers = buffer_iter.map(|(id, transit)| {
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let b = buffer_guard.get(id);
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trace!("transit {:?} {:?}", id, transit);
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hal::memory::Barrier::Buffer {
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states: conv::map_buffer_state(transit.start)..conv::map_buffer_state(transit.end),
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target: &b.raw,
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range: Range {
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start: None,
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end: None,
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},
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families: None,
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}
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});
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let texture_barriers = texture_iter.map(|(id, transit)| {
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let t = texture_guard.get(id);
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trace!("transit {:?} {:?}", id, transit);
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let aspects = t.full_range.aspects;
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hal::memory::Barrier::Image {
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states: conv::map_texture_state(transit.start, aspects)
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..conv::map_texture_state(transit.end, aspects),
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target: &t.raw,
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range: t.full_range.clone(), //TODO?
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families: None,
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}
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});
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let stages = all_buffer_stages() | all_image_stages();
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unsafe {
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raw.pipeline_barrier(
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stages .. stages,
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hal::memory::Dependencies::empty(),
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buffer_barriers.chain(texture_barriers),
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);
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}
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}
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}
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#[repr(C)]
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pub struct CommandBufferDescriptor {
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// MSVC doesn't allow zero-sized structs
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// We can remove this when we actually have a field
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pub todo: u32,
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}
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#[no_mangle]
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pub extern "C" fn wgpu_command_buffer_begin_render_pass(
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command_buffer_id: CommandBufferId,
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desc: RenderPassDescriptor,
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) -> RenderPassId {
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let mut cmb_guard = HUB.command_buffers.write();
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let cmb = cmb_guard.get_mut(command_buffer_id);
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let device_guard = HUB.devices.read();
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let device = device_guard.get(cmb.device_id.value);
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let view_guard = HUB.texture_views.read();
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let mut current_comb = device.com_allocator.extend(cmb);
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unsafe {
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current_comb.begin(
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hal::command::CommandBufferFlags::ONE_TIME_SUBMIT,
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hal::command::CommandBufferInheritanceInfo::default(),
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);
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}
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let mut extent = None;
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let color_attachments = unsafe {
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slice::from_raw_parts(
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desc.color_attachments,
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desc.color_attachments_length,
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)
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};
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let depth_stencil_attachment = unsafe {
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desc.depth_stencil_attachment.as_ref()
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};
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let rp_key = {
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let tracker = &mut cmb.texture_tracker;
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let swap_chain_links = &mut cmb.swap_chain_links;
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let depth_stencil_key = depth_stencil_attachment.map(|at| {
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let view = view_guard.get(at.attachment);
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if let Some(ex) = extent {
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assert_eq!(ex, view.extent);
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} else {
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extent = Some(view.extent);
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}
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let query = tracker.query(&view.texture_id, TextureUsageFlags::empty());
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let (_, layout) = conv::map_texture_state(
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query.usage,
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hal::format::Aspects::DEPTH | hal::format::Aspects::STENCIL,
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);
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hal::pass::Attachment {
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format: Some(conv::map_texture_format(view.format)),
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samples: view.samples,
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ops: conv::map_load_store_ops(at.depth_load_op, at.depth_store_op),
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stencil_ops: conv::map_load_store_ops(at.stencil_load_op, at.stencil_store_op),
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layouts: layout..layout,
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}
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});
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let color_keys = color_attachments.iter().map(|at| {
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let view = view_guard.get(at.attachment);
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if view.is_owned_by_swap_chain {
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let link = match HUB.textures
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.read()
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.get(view.texture_id.value)
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.swap_chain_link
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{
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Some(ref link) => SwapChainLink {
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swap_chain_id: link.swap_chain_id.clone(),
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epoch: *link.epoch.lock(),
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image_index: link.image_index,
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},
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None => unreachable!()
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};
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swap_chain_links.push(link);
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}
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if let Some(ex) = extent {
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assert_eq!(ex, view.extent);
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} else {
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extent = Some(view.extent);
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}
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let query = tracker.query(&view.texture_id, TextureUsageFlags::empty());
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let (_, layout) = conv::map_texture_state(query.usage, hal::format::Aspects::COLOR);
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hal::pass::Attachment {
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format: Some(conv::map_texture_format(view.format)),
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samples: view.samples,
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ops: conv::map_load_store_ops(at.load_op, at.store_op),
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stencil_ops: hal::pass::AttachmentOps::DONT_CARE,
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layouts: layout..layout,
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}
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});
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RenderPassKey {
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attachments: color_keys.chain(depth_stencil_key).collect(),
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}
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};
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let mut render_pass_cache = device.render_passes.lock();
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let render_pass = match render_pass_cache.entry(rp_key) {
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Entry::Occupied(e) => e.into_mut(),
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Entry::Vacant(e) => {
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let color_ids = [
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(0, hal::image::Layout::ColorAttachmentOptimal),
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(1, hal::image::Layout::ColorAttachmentOptimal),
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(2, hal::image::Layout::ColorAttachmentOptimal),
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(3, hal::image::Layout::ColorAttachmentOptimal),
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];
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let depth_id = (
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color_attachments.len(),
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hal::image::Layout::DepthStencilAttachmentOptimal,
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);
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let subpass = hal::pass::SubpassDesc {
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colors: &color_ids[..color_attachments.len()],
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depth_stencil: depth_stencil_attachment.map(|_| &depth_id),
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inputs: &[],
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resolves: &[],
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preserves: &[],
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};
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let pass = unsafe {
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device
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.raw
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.create_render_pass(&e.key().attachments, &[subpass], &[])
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}
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.unwrap();
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e.insert(pass)
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}
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};
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let mut framebuffer_cache = device.framebuffers.lock();
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let fb_key = FramebufferKey {
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attachments: color_attachments
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.iter()
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.map(|at| WeaklyStored(at.attachment))
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.chain(
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depth_stencil_attachment.map(|at| WeaklyStored(at.attachment)),
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)
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.collect(),
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};
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let framebuffer = match framebuffer_cache.entry(fb_key) {
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Entry::Occupied(e) => e.into_mut(),
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Entry::Vacant(e) => {
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let fb = {
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let attachments = e
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.key()
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.attachments
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.iter()
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.map(|&WeaklyStored(id)| &view_guard.get(id).raw);
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unsafe {
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device
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.raw
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.create_framebuffer(&render_pass, attachments, extent.unwrap())
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}
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.unwrap()
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};
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e.insert(fb)
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}
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};
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let rect = {
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let ex = extent.unwrap();
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hal::pso::Rect {
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x: 0,
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y: 0,
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w: ex.width as _,
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h: ex.height as _,
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}
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};
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let clear_values = color_attachments
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.iter()
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.map(|at| {
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//TODO: integer types?
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let value = hal::command::ClearColor::Float(conv::map_color(at.clear_color));
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hal::command::ClearValueRaw::from(hal::command::ClearValue::Color(value))
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})
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.chain(depth_stencil_attachment.map(|at| {
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let value = hal::command::ClearDepthStencil(at.clear_depth, at.clear_stencil);
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hal::command::ClearValueRaw::from(hal::command::ClearValue::DepthStencil(value))
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}));
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unsafe {
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current_comb.begin_render_pass(
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render_pass,
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framebuffer,
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rect,
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clear_values,
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hal::command::SubpassContents::Inline,
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);
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current_comb.set_scissors(0, iter::once(&rect));
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current_comb.set_viewports(0, iter::once(hal::pso::Viewport {
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rect,
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depth: 0.0 .. 1.0,
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}));
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}
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HUB.render_passes.write().register(RenderPass::new(
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current_comb,
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Stored {
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value: command_buffer_id,
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ref_count: cmb.life_guard.ref_count.clone(),
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},
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))
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}
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#[no_mangle]
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pub extern "C" fn wgpu_command_buffer_begin_compute_pass(
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command_buffer_id: CommandBufferId,
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) -> ComputePassId {
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let mut cmb_guard = HUB.command_buffers.write();
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let cmb = cmb_guard.get_mut(command_buffer_id);
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let raw = cmb.raw.pop().unwrap();
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let stored = Stored {
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value: command_buffer_id,
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ref_count: cmb.life_guard.ref_count.clone(),
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};
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HUB.compute_passes
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.write()
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.register(ComputePass::new(raw, stored))
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}
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